Floating in Dancing Lights is a mesmerizing dance performance featuring a dancer and a flying swarm of objects, illuminated by means of Spatial Augmented Reality. The performance represents the tentative culmination of an internal project of the Immersive Arts Space which offers a do-it-yourself framework for designing and building remotely controllable helium drones.
Crew: Martin Fröhlich (project lead), Max Kriegleder (robotics, motion control), Roman Jurt (rapid prototyping, construction), Serena Cangiano (ideation).
Performance: Denise Lampart, (choreography), Naomi Khamihigashi (dancer), David Peña (assistant to choreographer), Ben Vorhar (costume design), Luca Magni, Eric Larrieux (sound).
Floating in Dancing Lights is part of the artistic research project Helium Drones. The performances premiered at the REFRESH#3 conference in September 2020.
The performance A Day at the Beach explores the use of 3D audio and projection mapping to achieve a sense of immersion without isolating the participants from the real world and thus enabling an imaginary fantasy world to come to life. In in order to transport the participants into this virtual world, multiple levels of 3D audio and projection mapping are employed, both directly onto umbrellas, as well as throughout the room itself. The goal is to create exploratory, interactive sonic worlds, where the participants’ behaviour (relative to each other and the environment) shape the sonic and visual experience. These environments are best experienced from directly underneath the umbrellas.
Dance, motion-tracking, live projections, sounds and a lot of heavy fog: by means of advanced technology, “state: lucid” combines installational and performative elements with a holistic, immersive experience.
The premiere of Robi Voigt’s diploma project state: lucid took place on November 1st, 2020, with further performances on the following two days, in cooperation with the Swiss Digital Days.
Robi Voigt – concept, installation, staging, video Mira Studer – dance, choreography Stella Speziali – interaction design Friederike Helmes – costumes, lighting, collaboration installation David Eliah Bangerter – composition, sound Stefanie Olbort – dance, choreography Line Eberhard – the eye from outside
Technical support: Martin Fröhlich, Tobias Baumann, Eric Larrieux, Viktoras Zemeckas, Hans-Jürg Hofman, Matthias Röhm, Lukas Keller, Thomas Utzinger, Michel Weber, Lucien Sadkowski, Dominik Fedier.
The international conference REFRESH #3 took place from September 17th to 20th, 2020) at the Zurich University of the Arts ZHdK, featuring keynotes, workshops, performances and an exhibition. Due to the Covid19 pandemic it was designed as a hybrid event with online presentations of many speakers. The third edition was devoted to the topics «Digital Evidence», «Digital Humans», «Immersive Worlds», «Extended Realities» and «Imagine New Tomorrows».
The Research Day of the Zurich University of the Arts in 2019 was dedicated to the Research Cycle. Two workshops took place in the Immersive Arts Space:
WORKSHOP 1, November 28th, 13:15-14:30 Actors, Avatars and the Countenance: About the many faces of the SNF research project Actor and Avatar. Prof. Dr. Dieter Mersch, Prof. Anton Rey
WORKSHOP 3, November 28th, 14:45-16:00 Knowledge Transfer into Education and Public, based on the projects Expedition 2 Degrees, Virtual Production und Virtually Real. Jonas Christen, Prof. Niklaus Heeb, Prof. Christian Iseli
Thursday, 7 November 2019, 12:00 to 13:30 ZKB Freiraum, Bahnhofstr. 9, 8001 Zurich
At a lunchtime event, Christian Iseli, head of the ZHdK Immersive Arts Space, and Melody Chua, ZHdK student and co-founder of Null-state, Inc., talked about the significance of digital change for art and culture and provided insights into projects of the Immersive Arts Space.
A cooperation between the Zurich University of the Arts (Z-Cubator and Game Design) and the Zürcher Kantonalbank (Cantonal Bank of Zurich).
‘Breathe’ is the name of my Motion Capture avatar —aesthetically related to the concept of “body without organs”—designed as part of my PhD research entitled ‘cosmopolitics of the body’. This research deals with the performativity of queer/trans/nonbinary bodies in exile, diaspora and refugee camps.
The performance lecture Phenomenology of the Third Body reflects on the creation of this avatar as part of this research. It poses several philosophical and psychoanalytical questions in relation to the performative role of VR and MoCap avatars in queer-feminist activism and art today.
The main part of this research deals with the notion of Untranslatability: for instance, the lack of sufficiently precise words to address transgender or queer people in Persian language. In this experiment the avatar realized as a new form of (alphabetic) coding language. It is considered as a third body for political intervention in order to distribute and perform the translation of those linguistic and cultural lacks which otherwise won’t get permission to be published and expressed in Iran. In fact, the avatar is an instrument to multiply, conceal and protect the identity of the performer.
The perfomance lecture took place on Thursday, October 17th 2019, at the Helmhaus in Zürich.
REFRESH #2 took place from September 26th to 28th at the Zurich University of the Arts ZHdK, featuring keynotes, workshops, performances and exhibitions.
Selected speakers: Thomas Oberender, curator and artistic director @Berliner Festspiele Sarah Ellis, director of Digital Development @Royal Shakespeare Company Kevin Curran, vision director @Space10 Gayatri Parameswaran, immersive journalist @NowHere Media Andreas Refsgaard, artist & creative coder Galit Ariel, future tech expert @Wondarland Yakeshi Yamada, recruiter @teamLab Yasaman Sheri, creative director, designer and researcher Tobias Gremmler, visual artist
Happy Robots was a pilot project of Zurich University of the Arts in cooperation with Lucerne University of Applied Sciences and Arts – Design & Art (study field Animation). It was showcased with presentations and an exhibition, on September 22nd, 2018.
VR game by Chris Elvis Leisi and Oliver Sahli
ALAN is an interactive virtual reality experience in which you spend your first day in the Toni-Areal of the future. In a future world full of artificial intelligence, you can learn about the history and development of AI rights in the Museum of Design. [more]
Animation short by Samantha Leung and Wesllen Gschwind
Is the life of a human being more important than the life of an artificial intelligence? And if so, why? Chased by these questions the robot KAI tries to find answers, which lead him deeper and deeper into his own consciousness.
The beginning of a journey into the mind of KAI. A game of cat-and-mouse. A decision of life or death – And the question, who is he to decide? [more]
Short film by David Oesch and Ennio Ruschetti
Dave is the last human working at Ugago. The hip, creative company offers a unique working atmosphere and a motivated A.I community. Whereas Dave despises all the group activities like free Yoga classes or finger painting, his co-workers desperately try to encourage him. [more]
Blow Off Your Steam
An augmented reality installation by Jonas Shriqui
This augmented reality installation was based on a holographic office dummy designed to reduce stress and frustration in companies. It allows its users to bend, move or exert other forces on digital images of employees. In this way, employees can let off steam without disturbing other employees. [more]
Dance performance by Luca Magni, Luca Signoretti and Marion Täschler
Mirror, MirrOr is a dance performance across borders. During the performance the three dancers will learn to free themselves from their limits and the security of a rehearsed choreography and to free their inner selves through improvisation.
The dancer, a diva within his profession (Antonio Moio), enters the room together with the talented young dancer (Giorgia D’Amico). Antonio tries to impart his futuristic choreographic style to Girogia, but she cannot identify with it. Their rehearsal is interrupted by a robot (Sophie Bertschy). After some hesitation, the interactions between the dancers and the robot enable an embarkation into new worlds. Boundaries seem to be dissolved. Inner feelings are projected outwards, visible and audible to all, and the protagonists lose themselves in new dimensions. [more]
The Hidden Formula &The Heavenly Palace: Simultaneous performances in Zurich and Hong Kong
The pilot project of the Immersive Arts Space was based on an international cooperation. In a live-transmitted event, two performances in Zurich and Hong Kong were united and could be seen simultaneously in both cities. The movements of the dancers were tracked by motion capture technology and transformed into live visuals. At the same time, the recorded motion data was sent across the globe, where it was used to establish a dialogue of the performers, separated by 9’000 kilometers and 6 hours of time difference.
With reference to Plato’s Allegory of the Cave, the performance of the Zurich University of the Arts explored mechanisms of restriction as well as the human willpower to break free. The performance of the theatre group Zuni Icosahedron in Hong Kong, referred to the 16th century Chinese novel A Journey to the West and embraced elements of imprisonment and liberation.
TwinLab is a cooperation of the Immersive Arts Space of the Zurich University of the Arts with institutions in Hong Kong. Having the same infrastructure at both locations, the cooperation is primarily based on data exchange. It is used for simultaneous live productions and experiments.
For data transmission, the TwinLab project relies on the findings and on technological developments of the SNSF research project Telematic Performance of the Institute for Computer Music and Sound Technology ICST.