«Have you ever wondered how a bat perceives the world?» BATVISION offers the chance to playfully explore how bats use echo-location to detect their surroundings. The VR-experience visualizes the bat’s auditory sensation and makes it more tangible. Surrounded by complete darkness, the virtual world only becomes visible when the users start shouting. BATVISION simulates the ultrasonic navigation of bats, enables new forms of perception and raises the awareness for an endangered species.
BATVISION is a collaboration between the ZHdK Industrial Design program and the Immersive Arts Space. In their bachelor thesis Eliane Zihlmann and Raffaele Grosjean developed the concept of the VR experience and the associated hardware design. They were supported by IASpace staff members Oliver Sahli (programming, visual implementation, interaction control), Chris Elvis Leisi (implementation of multi-user functionality) and Florian Bruggisser (3D scanning and point-cloud processing).
The UK based company Performance Captured Academy (PCAUK) was invited to introduce the basics of Motion and Performance Capture to the participants. Neil Newbon, Performance Capture Artist and Director together with his team gave an inspiring look into the possibilities of creating characters through body language. The participants got used to their tracked body movement, played with different somatic types and shapes and learned a new on set vocabulary. Creature work as well as basic walk cycles were part of the training.The workshop endend with a performance of Newbon at the Actor/Avatar conference, where he invited performers from the workshop to join in.
The technical setup included the motion capture tracking system, guaranteeing real time performance of up to eight virtual characters in virtual environments. Furthermore, a face performance tracking system was used with a face rigging software.
Cast & Crew Performance Capture Mentor Team: Neil Newbon, Saleta Losada, Frazer Blaxland (PCAUK) Motion Capture & Unity: Tobias Baumann, Norbert Kottmann, Benjamin Thoma, Oliver Sahli, Chris Elvis Leisi Overall Support: Martin Fröhlich Project Lead: Corinne Soland
Interdisciplinary workshop with BA students , September 2019 (Z-module)
In painting, photography and film, landscapes are often transformed into dream images and stylized into archetypes. Landscapes are contemporary witnesses of collective longings and dystopias. With the new possibilities of virtual reality and immersive media, they can become overwhelming media experiences. In the workshop, real landscapes or self-built miniature landscapes were captured and prepared for VR experiences or spatial projection mapping. In both formats, the results appeared in the three-dimensional space.
Project lead: Thomas Isler, Miriam Loertscher Lecturers: Jyrgen Ueberschär, Norbert Kottmann, Simon Peter Pfaff, Martin Fröhlich In cooperation with the Immersive Arts Space. Students: Giulia Hess, Yangzom Sharlhey, José Manuel Zacate Lizárraga, Aylin Cagri Acikel, Nemo Bleuer, Suphansa Buraphalit, Yvonne Haberstroh, Sonjoi Nielsen, Vanja Victor Tognola, Danuka Ana Tomas, Flavia Trachsler.
Students from the ZHdK departments of Film, Contemporary Dance, Game Design, Interaction Design, Sound Engineering and Composition (for Film, Theatre and Media), together with students studying Animation at the Lucerne University of Applied Sciences and Arts, realised individual projects using the “Motion Capture” technique. Their projects were linked together in a common story world. The Happy Robots pilot project was presented on 22 September 2018 as part of ZHdK Highlights. In addition to seeing films and dance performances, visitors could immerse themselves in the world of Happy Robots through gaming and an augmented reality exhibition. For the individual projects within the Happy Robots story world, please refer to the to the special Showcase page. As a pilot project, Happy Robots helped evaluate and plan for the ZHdK-wide Immersive Arts Space, through which the artistic examination of new technology in research and teaching is promoted.
Project lead: Michael Schaerer Lecturers: René Bauer, Sven Bergmann, Georg Bringolf, Manuel Gerber, Tom Gerber, Olav Lervik, Julian Oberbeck, Max Rheiner, Michael Schaerer, Christian Schwaller Technical support & programming: Martin Fröhlich, Norbert Kottmann, Marco Quandt, Simon Broggi, Ignasi Duelo, Simon Pfaff, Luca Tomasi Production manager IASpace@Highlights: Andreas Birkle Production assistant: Kristina Jungic