{"id":2137,"date":"2020-01-07T18:13:00","date_gmt":"2020-01-07T18:13:00","guid":{"rendered":"https:\/\/blog.zhdk.ch\/immersivearts\/?p=2137"},"modified":"2023-07-20T09:30:52","modified_gmt":"2023-07-20T09:30:52","slug":"home-in-the-distance-2020","status":"publish","type":"post","link":"https:\/\/blog.zhdk.ch\/immersivearts\/home-in-the-distance-2020\/","title":{"rendered":"Home in the Distance"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/386754109?dnt=1&amp;app_id=122963\" width=\"525\" height=\"295\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><em>Home in the Distance<\/em>&nbsp;is based on a short story, written by director and VFX artist Andreas Dahn when he was about 17 years old. In his residency at the&nbsp;<em>Immersive Arts Space<\/em>&nbsp;he made an animated short film and an interactive VR experience out of it, and applied unique methods of Virtual Production.&nbsp;In contrast to the traditional animation and VFX workflow, which is heavily based on storyboarding and previsualization, the conscious decision was made to leave out these steps, in order to find out if new technologies make it possible to create a more emotional and spontaneous film experience.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Andreas Dahn first constructed the locations, his character and all other digital assets in 3D. With the help of Motion Capture technology he animated the complete story. And finally he shot the 2D film with a virtual camera that he operated in the 3D space with VR goggles. So, he literally shot the film in the virtual space. After the 2D film was finished, Andreas made an interactive VR experience based on the same 3D assets and the same story. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2019\/07\/vlcsnap-2019-06-26-23h48m57s961.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2019\/07\/vlcsnap-2019-06-26-23h48m57s961-1024x576.png\" alt=\"\" class=\"wp-image-2143\" srcset=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2019\/07\/vlcsnap-2019-06-26-23h48m57s961-1024x576.png 1024w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2019\/07\/vlcsnap-2019-06-26-23h48m57s961-300x169.png 300w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2019\/07\/vlcsnap-2019-06-26-23h48m57s961-768x432.png 768w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2019\/07\/vlcsnap-2019-06-26-23h48m57s961.png 1920w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/a><figcaption class=\"wp-element-caption\">Andreas Dahn (writer and director) on the left, with Pascal Holzer (<em>actor<\/em>) on the right, during MoCap recording.<\/figcaption><\/figure>\n\n\n\n<p>The character was sculpted by hand with dough and photogrammetry was used to create the virtual 3D model. Rigging was done with Human IK in Autodesk Maya. Students from the 3D Akademie Stuttgart helped to model the set and props. In addition, an actor`s performance was motion-captured with OptiTrack in the IASpace at the Zurich University of the Arts (ZHdK). <\/p>\n\n\n\n<p>The camera work was done with a VR tool, developed by Mirko Lempert (Stockholm University ot the Arts) and Simon Alexandersson (Royal Institute of Technology, Stockholm) and rendered in realtime in Unity. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"567\" src=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/05\/HiF_shooting_01B-1024x567.png\" alt=\"\" class=\"wp-image-4527\" srcset=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/05\/HiF_shooting_01B-1024x567.png 1024w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/05\/HiF_shooting_01B-300x166.png 300w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/05\/HiF_shooting_01B-768x425.png 768w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/05\/HiF_shooting_01B-1536x850.png 1536w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/05\/HiF_shooting_01B.png 1776w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><figcaption class=\"wp-element-caption\">Shooting the 2D movie with a virtual camera in the virtual 3D space.<\/figcaption><\/figure>\n\n\n\n<p><strong>Crew at ZHdK<\/strong><br>Cast: Pascal Holzer<br>Mocap coaching: Corinne Soland<br>Mocap recording: Norbert Kottmann<br>Further ZHdK support: Valentin Huber, Robin Disch, Marco Quandt, Lucien Sadkowski,&nbsp;Andreas Birkle, Chantal Haunreiter, Claudia H\u00fcrlimann, Thomas Gerber, Stefan J\u00e4ger, &nbsp;Martin Fr\u00f6hlich<\/p>\n\n\n\n<p><strong>ZHdK Residency<\/strong><br>The residency at the Zurich University of the Arts has been made possible by the Ernst G\u00f6hner Foundation, Switzerland, as well as by additional support of the ZHdK film program (led by Sabine Boss) and by the Immersive Arts Space (led by Prof. Christian Iseli).<\/p>\n\n\n\n<p><strong>Crew at 3D Akademie Stuttgart<\/strong><br>Props &amp; set modeling &amp; texturing: Gerrit Gaietto, Katharina Rodak, Kimberly Niesner Pierre Urbanek (Head of 3D Akademie)<\/p>\n\n\n\n<p><strong>Further crew members<\/strong><br>Unity VR support: Mirko Lempert, Simon Alexanderson<br>Junior producer: Jana G\u00fcnther<br>Assistent director: Aim\u00e9e Torre Brons<br>Sound design: Luis Sch\u00f6ffend, Marc Fragstein<br>Title design: Timo Kreitz<br>Screenplay translation: Karen Ma<br>Special thanks: David Maas, Renate Schirrow, Ella Steiner, Felix Bucella,\u00a0Alireza Sibaei, Astrid Weitzel<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\" \/>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Home in the Distance&nbsp;is based on a short story, written by director and VFX artist Andreas Dahn when he was about 17 years old. In his residency at the&nbsp;Immersive Arts Space&nbsp;he made an animated short film and an interactive VR experience out of it, and applied unique methods of Virtual Production.&nbsp;In contrast to the traditional &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/home-in-the-distance-2020\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Home in the Distance&#8221;<\/span><\/a><\/p>\n","protected":false},"author":3675,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[576169],"tags":[],"class_list":["post-2137","post","type-post","status-publish","format-standard","hentry","category-archive-projects"],"_links":{"self":[{"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/posts\/2137","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/users\/3675"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/comments?post=2137"}],"version-history":[{"count":36,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/posts\/2137\/revisions"}],"predecessor-version":[{"id":7159,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/posts\/2137\/revisions\/7159"}],"wp:attachment":[{"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/media?parent=2137"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/categories?post=2137"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/tags?post=2137"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}