{"id":3573,"date":"2020-11-21T18:42:56","date_gmt":"2020-11-21T18:42:56","guid":{"rendered":"https:\/\/blog.zhdk.ch\/immersivearts\/?p=3573"},"modified":"2024-07-30T10:04:04","modified_gmt":"2024-07-30T10:04:04","slug":"3573-2","status":"publish","type":"post","link":"https:\/\/blog.zhdk.ch\/immersivearts\/3573-2\/","title":{"rendered":""},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>Spatial Augmented Reality<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/PresenceAbsence_08_2K.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"600\" src=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/PresenceAbsence_08_2K-1024x600.jpg\" alt=\"\" class=\"wp-image-3577\" srcset=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/PresenceAbsence_08_2K-1024x600.jpg 1024w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/PresenceAbsence_08_2K-300x176.jpg 300w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/PresenceAbsence_08_2K-768x450.jpg 768w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/PresenceAbsence_08_2K-1536x900.jpg 1536w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/PresenceAbsence_08_2K.jpg 2048w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/a><figcaption class=\"wp-element-caption\">Photo by Davide Arrizoli, ZHdK \u00a92019<\/figcaption><\/figure>\n\n\n\n<p>The practice-based exploration  of Spatial Augmented Reality \u2013 or tracking based projection mapping \u2013 is a major research focus at the Immersive Arts Space.  Currently, the optimization of latency and the development of high-precision projection mapping on fast moving objects or humans has a high priority.<\/p>\n\n\n\n<p><strong>Group members: <\/strong> Martin Fr\u00f6hlich (lead) Stella Speziali, Eric Larrieux. <strong>Projects: <\/strong> <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/presence-absence-2019\/\">Presence &amp; Absence<\/a>,  <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/helium-drone-project-2019\/\" data-type=\"post\" data-id=\"2055\">Helium Drones<\/a>. <strong>Associated events:<\/strong> <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/floating-in-dancing-lights\/\" data-type=\"post\" data-id=\"3220\">Floating in Dancing Lights<\/a>, <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/dancing-digital-2019\/\" data-type=\"post\" data-id=\"2193\">Dancing Digital<\/a>, <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/pilotprojekt-twinlab\/\">Twin Lab<\/a>. <strong>Associated educational courses:<\/strong> <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/flying-illuminated-objects\/\" data-type=\"post\" data-id=\"3308\">Illuminated Flying Objects<\/a>, <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/immersive-landscapes\/\" data-type=\"post\" data-id=\"2494\">Immersive Landscapes<\/a>. <strong>Videos: <\/strong><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/projection-mapping\/\">Projection Mapping<\/a>,  <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/presenceabsence-2019-2020\/\">Presence &amp; Absence<\/a>, <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/helium-drones\/\">Helium Drones<\/a>, <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/floating-in-dancing-lights-teaser\/\" data-type=\"post\" data-id=\"3809\">Floating in Dancing Lights<\/a>, <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/a-day-at-the-beach-2\/\" data-type=\"post\" data-id=\"3801\">A Day at the Beach<\/a>.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Co-experiencing Virtual Reality<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Echolocatio-MultiUser.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Echolocatio-MultiUser-1024x576.jpg\" alt=\"\" class=\"wp-image-3579\" srcset=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Echolocatio-MultiUser-1024x576.jpg 1024w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Echolocatio-MultiUser-300x169.jpg 300w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Echolocatio-MultiUser-768x432.jpg 768w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Echolocatio-MultiUser-1536x864.jpg 1536w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Echolocatio-MultiUser.jpg 1920w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/a><figcaption class=\"wp-element-caption\">Photo by Chris Elvsi Leisi, ZHdK \u00a92020<\/figcaption><\/figure>\n\n\n\n<p>The aim of the project is to develop a versatile co-location multi-user system, with which several users can dive into virtual worlds together in the same room. The system can be <\/p>\n\n\n\n<p>The goal of this field of is to develop versatile and unique co-location multi-user experiences, in which several users can share virtual worlds in the same room. The concept gives room for multiplayers games and interactive experiences in which the users feel closer to their fellow players through increased physical presence experience higher levels of immersion.<\/p>\n\n\n\n<p><strong>Group members<\/strong>: Chris Elvis Leisi, Oliver Sahli. <strong>Projects<\/strong>: <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/home-in-the-distance-2019\/\" data-type=\"post\" data-id=\"2137\">Home in the Distanc<\/a><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/home-in-the-distance-2019\/\">e VR<\/a>,  <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/batvision\/\">Batvision<\/a>, OEXR (in cooperation with ZHAW), <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/shifting-realities\/\">Shifting Realities<\/a>. <strong>Associated event:<\/strong> <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/virtual-echolocation\/\" data-type=\"post\" data-id=\"3298\">Virtual Echololocation<\/a> (@ Refresh #3). <strong>Associated educational courses:<\/strong> Mulitiuser VR courses, BA Game Design. <strong>Videos:<\/strong> <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/multi-user-vr-2\/\" data-type=\"post\" data-id=\"3252\">Multi-user VR<\/a>, <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/virtual-echolocation\/\" data-type=\"post\" data-id=\"3298\">Virtual Echolocation<\/a><br><\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Virtual Production<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/10\/Virtual-Production_3A.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/10\/Virtual-Production_3A-1024x576.jpg\" alt=\"\" class=\"wp-image-5272\" srcset=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/10\/Virtual-Production_3A-1024x576.jpg 1024w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/10\/Virtual-Production_3A-300x169.jpg 300w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/10\/Virtual-Production_3A-768x432.jpg 768w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/10\/Virtual-Production_3A-1536x864.jpg 1536w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2021\/10\/Virtual-Production_3A.jpg 1800w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/a><figcaption class=\"wp-element-caption\">Photo by Andreas Birkle, ZHdK \u00a92020<\/figcaption><\/figure>\n\n\n\n<p>Virtual Production is a central field of competence of the Immersive Arts Space. Its focus is primarily on collaborative simulations in virtual 3D spaces, which find concrete applications especially in film, but also in games, production design and architecture. An important project in this area is the pre-visualization tool cineDesk. In addition, methods for film shoots in virtual spaces, based on the Unreal game engine and projection technology are being advanced. An important achievement this area is the completed project <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/snf-projekt-virtually-real\/\">Virtually Real<\/a>, funded by the Swiss National Science Foundation SNSF.<\/p>\n\n\n\n<p><strong>Group members: <\/strong>Valentin Huber, Norbert Kottmann.<strong> Project:<\/strong> <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/cinedesk-2\/\" data-type=\"post\">cineDesk.<\/a> Associated educational projects: Previsualization courses, MA Film. <strong>Videos:<\/strong> <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/virtual-production\/\" data-type=\"post\" data-id=\"3165\">Virtual Production<\/a>,  <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/cinedesk\/\">cineDesk<\/a> , <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/scene-blocking-with-cinedesk\/\">Scene-Blocking<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Capture and Animation<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/DigitalHUmans.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/DigitalHUmans-1024x576.jpg\" alt=\"\" class=\"wp-image-3591\" srcset=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/DigitalHUmans-1024x576.jpg 1024w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/DigitalHUmans-300x169.jpg 300w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/DigitalHUmans-768x432.jpg 768w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/DigitalHUmans-1536x864.jpg 1536w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/DigitalHUmans.jpg 1920w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/a><figcaption class=\"wp-element-caption\">Screenshot by Tobias Baumann, ZHdK \u00a92020<\/figcaption><\/figure>\n\n\n\n<p>The acquisition of photorealistic 3D models of rooms, objects and human beings is a main focus of this group. Laser scanning, photogrammetry as well as neural volumetric capture processes are used to reach these goals. A central aspect is the optimization of real-time animation by means of motion and performance capture. The implementation of digital avatars has become an important aspect of VR and AR projects in research and teaching.<\/p>\n\n\n\n<p>Group members: Florian Bruggisser (lead), Patxi Exequiel Aguirre and Stella Speziali.<br>Current projects: <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/digital-twins\/\">Digital Twins<\/a>, <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/nevo-neural-volumetric-capture\/\">NEVO | Neural Volumetric Capture<\/a><\/p>\n\n\n\n<p>.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Spatial Audio<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Umbrella_02-1024x576.jpeg\" alt=\"\" class=\"wp-image-3587\" srcset=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Umbrella_02-1024x576.jpeg 1024w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Umbrella_02-300x169.jpeg 300w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Umbrella_02-768x432.jpeg 768w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Umbrella_02-1536x864.jpeg 1536w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2020\/11\/Umbrella_02.jpeg 1920w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><figcaption class=\"wp-element-caption\">Photo by Stefan Dux, ZHdK \u00a92020<\/figcaption><\/figure>\n\n\n\n<p>The integration of 3D-Audio in all central activities <em> <\/em>is an essential feature of the <em>Immersive Arts Space<\/em>. Spatial audio concepts are currently applied in a highly differentiated way through artistic research components of <em>The Umbrella Project.<\/em><\/p>\n\n\n\n<p><strong>Group lead:<\/strong> Eric Larrieux, Associated projects: <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/the-umbrella-project\/\" data-type=\"post\" data-id=\"3180\">The Umbrella Project<\/a>. <strong>Associated events: <\/strong><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/a-day-at-the-beach\/\" data-type=\"post\" data-id=\"3212\">A Day at the Beac<\/a><a href=\"http:\/\/A Day at the Beach\">h<\/a>. <strong>Associated educational courses<\/strong>: <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/flying-illuminated-objects\/\">Illuminated Flying Objects<\/a>, <a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/immersive-landscapes\/\">Immersive Landscapes<\/a>. <strong>Video: <\/strong><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/a-day-at-the-beach-2\/\" data-type=\"post\" data-id=\"3801\">A Day at the Beach<\/a>.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\" \/>\n","protected":false},"excerpt":{"rendered":"<p>Spatial Augmented Reality The practice-based exploration of Spatial Augmented Reality \u2013 or tracking based projection mapping \u2013 is a major research focus at the Immersive Arts Space. Currently, the optimization of latency and the development of high-precision projection mapping on fast moving objects or humans has a high priority. Group members: Martin Fr\u00f6hlich (lead) Stella &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/3573-2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":3673,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[576174],"tags":[],"class_list":["post-3573","post","type-post","status-publish","format-standard","hentry","category-archive-research"],"_links":{"self":[{"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/posts\/3573","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/users\/3673"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/comments?post=3573"}],"version-history":[{"count":48,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/posts\/3573\/revisions"}],"predecessor-version":[{"id":8191,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/posts\/3573\/revisions\/8191"}],"wp:attachment":[{"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/media?parent=3573"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/categories?post=3573"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/tags?post=3573"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}