{"id":8129,"date":"2024-06-11T14:11:03","date_gmt":"2024-06-11T14:11:03","guid":{"rendered":"https:\/\/blog.zhdk.ch\/immersivearts\/?p=8129"},"modified":"2026-09-24T11:40:12","modified_gmt":"2026-09-24T11:40:12","slug":"probing-xrs-futures","status":"publish","type":"post","link":"https:\/\/blog.zhdk.ch\/immersivearts\/probing-xrs-futures\/","title":{"rendered":"Probing XR&#8217;s Futures. Design Fiction, Bodily Experience, Critical Inquiry"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Swiss National Science Foundation (SNSF) (2023-2027)<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-text-align-center has-luminous-vivid-amber-background-color has-background has-medium-font-size wp-block-paragraph\"><strong>CALL FOR CHAPTER CONTRIBUTIONS<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-center has-medium-font-size wp-block-paragraph\"><strong>Sensing Extended Realities<\/strong><br><em>Bodies, Interaction, Technologies<\/em><\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:17px\"><strong>by<\/strong> <strong>ROUTLEDGE SENSORY STUDIES SERIES<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Edited by Chris Salter, Lorenza Mondada &amp; Philippe Sormani<\/strong><br><em>Sensing XR<\/em>\u00a0is a thematically organized, interdisciplinary collection on Extended Reality \u2014 the umbrella term for computer-generated environments accessed through worn headsets and body interfaces. Gathering scientific, social-cultural, technological, artistic and design-oriented approaches, it addresses three core questions:\u00a0<strong>What user experiences has XR time and again been promised to enable? How are the senses practiced via XR technologies? And how do situated practices \u2014 embodied, multiple, contingent \u2014 reconfigure XR technologies?<\/strong>\u00a0Drawing on science, technology and media studies, the volume probes XR as a sociotechnical assemblage in which human and machine sensoria operate in tandem, bringing together historical, ethnographic and performative approaches to \u201cXR in action.\u201d<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>THEMATIC AREAS FOR CONTRIBUTIONS<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>1. Genealogies of XR<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>2. Imaginaries of XR<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>3. Aesthetics of XR<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>4. Interaction with XR<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Proposals should name the thematic section the chapter would best fit.<\/strong>&nbsp;Contributions from researchers and artists\/designers in Asia, South America and Africa are particularly welcome. The volume will be complemented by a multi-media platform documenting the performances, installations and artworks in XR that accompany its texts.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>DEADLINE FOR PROPOSALS<\/strong>: <strong>1 November 2026<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Send an extended abstract of 300 words to:\u00a0<strong><a href=\"mailto:sensingxr@gmail.com\">sensingxr@gmail.com<\/a><\/strong><br><strong>Acceptance:<\/strong>\u00a015 November 2026\u00a0\u00a0\u00a0\u00a0\u00a0<br><strong>First drafts:<\/strong>\u00a01 March 2027<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Midterm Meeting<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\"><strong>Tuesday, 30th June &amp; Wednesday 1st July 2026, Immersive Arts Space <\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Since November 2023, the SNSF-funded project&nbsp;<em>Probing XR\u2019s Futures: Design Fiction, Bodily Experience and Critical Inquiry&nbsp;<\/em>has brought together an interdisciplinary team of researchers at the Immersive Arts Space (IAS). The project has informed complementary lines of inquiry in and across perceptual experiments, design fiction, and interaction analysis, as well as transversal interest in breaching experiments and engagement with critical disability. In the process, the research team has probed form, fiction, and interaction in various configurations of collaboration and across contrasting settings (the studio lab, street corners, bars, and more). On this basis, many conference presentations and publication projects have seen the light of day, including a several<em>&nbsp;CHI<\/em>&nbsp;papers, a forthcoming special issue of&nbsp;<em>New Media &amp; Society<\/em>, and a coedited volume entitled&nbsp;<em>Sensing XR: Bodies, Technology, Interaction<\/em>&nbsp;(Salter, Mondada &amp; Sormani, in preparation).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This two-day midterm meeting took stock of the running project, its empirical results and multiple insights, while identifying next moves and promising crossovers for project finalization (until\u00a0\u00a0\u00a031 October 2027, the scheduled closing date of\u00a0<em>Probing XR\u2019s Futures<\/em>). The meeting program may thus be summarized in three familiar questions: \u201cWhat have we done? What have we learned? And what\u2019s next?\u201d. In answer to these questions, Day I invites its participants, and the research team members in particular, to assemble and revisit their principal results, insights, and pending questions, be it in terms of form [1], fiction [2], and\/or interaction [3], if not breaching experiments, critical disability, and more\u00a0\u00a0[4]. On this basis, Day II invites discussion on epistemic implications, aesthetic possibilities, and crossover experimentation \u2013 that is, in and across form, fiction, and interaction, the project\u2019s main strands of interdisciplinary inquiry so far.\u00a0<\/p>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2024\/06\/0a-Program-Midterm-Meeting_30-June-1-July-2026_v2.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Embed of 0a Program Midterm Meeting_30 June-1 July 2026_v2.\"><\/object><a id=\"wp-block-file--media-7481dc11-e5e3-4893-b2ea-811132232fac\" href=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2024\/06\/0a-Program-Midterm-Meeting_30-June-1-July-2026_v2.pdf\">0a Program Midterm Meeting_30 June-1 July 2026_v2<\/a><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2024\/06\/0a-Program-Midterm-Meeting_30-June-1-July-2026_v2.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-7481dc11-e5e3-4893-b2ea-811132232fac\">Download<\/a><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Project abstract<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cExtended reality (XR) devices like Apple\u2019s recently announced Vision Pro or Meta\u2019s Oculus Quest 3 enable new possibilities for mixing the real world with a computationally generated one, promising to \u201cchange interaction as we know it.\u201d&nbsp; Yet, there is little research on exactly how XR might reshape bodily subjectivity and experience. Probing XR\u2019s Futures utilizes a critically-historically informed, practice-based design approach to examines how XR technologies reimagine bodily subjectivity, interaction and experience, on the one hand, and how bodily experience could reimagine XR, on the other. The 4-year project employs critical, creative, conceptual and empirical approaches to address three questions: How is everyday interaction in XR achieved? How will XR change interaction and what social reciprocity and mutual access will be enabled? What concrete effects and forms of discipline will be enacted on disabled bodies interacting in XR? The objective is to use design fiction, a design research method that prototypes objects and scenarios to provoke new ways of thinking about the future, as a form of critical inquiry to probe the present and future of social interaction in XR in three different settings and contexts: the lab, public space and in collaboration with disabled researchers and communities. Situated at the Immersive Arts Space at the Zurich University of the Arts, the project is at the interdisciplinary intersection of Critical VR studies, Science and Technology Studies (STS) and experimental media design. It will constitute one of the first in the context of Swiss and German speaking design research to develop alternative thinking and experimental aesthetic-design analysis, reflection and critique of XR directly in situated action and use with the general public.<br><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Team:<\/strong><br>Christopher Salter (Project Lead)<br>Philippe Sormani (Senior Researcher)<br>Puneet Jain (PhD Candidate)<br>Chris Elvis Leisi (Researcher)<br>Oliver Sahli (Researcher)<br>Stella Speziali (Researcher)<br>Pascal Lund-Jensen (Researcher)<br><br><strong>Project Partners: <\/strong><br>Andreas Uebelbacher (Access for All Foundation)<br>John David Howes (Concordia University Montreal, Sociology\/Anthropology)<br>Sabine Himmelsbach (Haus der elektronischen K\u00fcnste Basel, HeK)<br>Pilar Orero (Universitat Aut\u00f2noma de Barcelona, Transmedia Research Group) <br>Lorenza Mondada (Universit\u00e4t Basel, Institut f\u00fcr Franz\u00f6sische Sprach- und Literaturwissenschaft)<br><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"226\" src=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2024\/06\/Logo_Zhdk_SNSF-1024x226.png\" alt=\"\" class=\"wp-image-8133\" srcset=\"https:\/\/blog.zhdk.ch\/immersivearts\/files\/2024\/06\/Logo_Zhdk_SNSF-1024x226.png 1024w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2024\/06\/Logo_Zhdk_SNSF-300x66.png 300w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2024\/06\/Logo_Zhdk_SNSF-768x170.png 768w, https:\/\/blog.zhdk.ch\/immersivearts\/files\/2024\/06\/Logo_Zhdk_SNSF.png 1366w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Swiss National Science Foundation (SNSF) (2023-2027) CALL FOR CHAPTER CONTRIBUTIONS Sensing Extended RealitiesBodies, Interaction, Technologies by ROUTLEDGE SENSORY STUDIES SERIES Edited by Chris Salter, Lorenza Mondada &amp; Philippe SormaniSensing XR\u00a0is a thematically organized, interdisciplinary collection on Extended Reality \u2014 the umbrella term for computer-generated environments accessed through worn headsets and body interfaces. Gathering scientific, social-cultural, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/blog.zhdk.ch\/immersivearts\/probing-xrs-futures\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Probing XR&#8217;s Futures. Design Fiction, Bodily Experience, Critical Inquiry&#8221;<\/span><\/a><\/p>\n","protected":false},"author":6678,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[576143,1],"tags":[],"class_list":["post-8129","post","type-post","status-publish","format-standard","hentry","category-i-a-research","category-current"],"_links":{"self":[{"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/posts\/8129","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/users\/6678"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/comments?post=8129"}],"version-history":[{"count":17,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/posts\/8129\/revisions"}],"predecessor-version":[{"id":9357,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/posts\/8129\/revisions\/9357"}],"wp:attachment":[{"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/media?parent=8129"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/categories?post=8129"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.zhdk.ch\/immersivearts\/wp-json\/wp\/v2\/tags?post=8129"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}