{"id":53,"date":"2013-07-16T09:13:34","date_gmt":"2013-07-16T07:13:34","guid":{"rendered":"https:\/\/blog.zhdk.ch\/oeffentlich\/?p=53"},"modified":"2013-07-16T09:13:34","modified_gmt":"2013-07-16T07:13:34","slug":"urban-defender","status":"publish","type":"post","link":"https:\/\/blog.zhdk.ch\/oeffentlich\/2013\/07\/16\/urban-defender\/","title":{"rendered":"Urban Defender"},"content":{"rendered":"<p>Departement: Departement Design<br \/>\nBereich: Interaktion Design<br \/>\nDozierende: Karmen Franinovic, Max Rheiner<\/p>\n<p>Autorinnen, Autoren: Nino Cometti, Philipp Laubli, Dondup Shelkar<\/p>\n<p>Urban Defender interface in urban context<\/p>\n<p>Urban Defender is a location-aware game that takes place in cities and towns. The game and its main interface, the ball, are situated inside the real world. Other location based games often only work with displays or have navigational character. This game is based upon elements that are fundamental to people in urban situations: districts and their habitants. Targeting children and young adults, the goal and main rule of the game is: try to conquer as many quarters as possible, reinforce these quarters and defend them against other players.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" alt=\"\" src=\"http:\/\/www.zhdk.ch\/app\/cache\/thumbs\/9b\/9baad4bd69e72dd271a564b39e095c29.464x354.s_u_0.cl85.ex0.jpg\" width=\"464\" height=\"205\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Departement: Departement Design Bereich: Interaktion Design Dozierende: Karmen Franinovic, Max Rheiner Autorinnen, Autoren: Nino Cometti, Philipp Laubli, Dondup Shelkar Urban Defender interface in urban context Urban Defender is a location-aware game that takes place in cities and towns. The game and its main interface, the ball, are situated inside the real world. Other location based <a href=\"https:\/\/blog.zhdk.ch\/oeffentlich\/2013\/07\/16\/urban-defender\/\"> read more <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":497,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2553],"tags":[78817,24,78811,18359,78813,686,78631],"class_list":["post-53","post","type-post","status-publish","format-standard","hentry","category-lehre","tag-ball","tag-design","tag-interaktion-design","tag-interface","tag-location-aware-game","tag-spiel","tag-stadt","author-nuria"],"_links":{"self":[{"href":"https:\/\/blog.zhdk.ch\/oeffentlich\/wp-json\/wp\/v2\/posts\/53","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.zhdk.ch\/oeffentlich\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.zhdk.ch\/oeffentlich\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.zhdk.ch\/oeffentlich\/wp-json\/wp\/v2\/users\/497"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.zhdk.ch\/oeffentlich\/wp-json\/wp\/v2\/comments?post=53"}],"version-history":[{"count":3,"href":"https:\/\/blog.zhdk.ch\/oeffentlich\/wp-json\/wp\/v2\/posts\/53\/revisions"}],"predecessor-version":[{"id":243,"href":"https:\/\/blog.zhdk.ch\/oeffentlich\/wp-json\/wp\/v2\/posts\/53\/revisions\/243"}],"wp:attachment":[{"href":"https:\/\/blog.zhdk.ch\/oeffentlich\/wp-json\/wp\/v2\/media?parent=53"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.zhdk.ch\/oeffentlich\/wp-json\/wp\/v2\/categories?post=53"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.zhdk.ch\/oeffentlich\/wp-json\/wp\/v2\/tags?post=53"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}