Skip to content

The Rage Game Blog

Research and development blog of the Rage Game ZHdK master's project

  • Home
  • Who we are
  • Introduction
  • Animation
  • Destruction
    • Deformation
  • Categories
    • General
    • Animation
      • Motion capture
    • Destruction
      • Deformation
    • Random

Post navigation

← Previous
Next →

Updated introduction

29. June 2016
ptoth
General

We updated the introduction with an abstract and added a page which briefly describes who we are.

Most Popular

  • Full-body first person prototype
  • Deformation Approach #2.5: Procedural Mesh – Part 3
  • Introducing the random category
  • Updated introduction
  • Material experimenting

Categories

  • Animation
  • Destruction
    • Deformation
  • General
  • Random

Archive

  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016

Information pages

  • Who we are
  • Introduction
  • Animation and motion capture
  • Destruction
    • Deformation

Calendar

June 2016
M T W T F S S
 12345
6789101112
13141516171819
20212223242526
27282930  
    Jul »

Abstract

The objective of this master’s project is to develop a game which allows the player to believably demolish the furnishings of virtual rooms and is playable on both screen and virtual reality systems. It will also be designed as a platform suitable for future psychological experiments regarding immersion and aggression. Key research includes full body awareness in first-person games and the evaluation of a new low-cost motion capturing system for in-game animation and interaction. Additional focus will be on the simulation of different material properties and their respective behaviors on impact, such as shattering and deformation.

Patrik Toth and Daniel Gonçalves, 2016.
A theme by Sampression