Now that the dynamic material is implemented I started working on the vertex operations. Now I am able to access all vertices of the mesh and also to get the nearest vertex to a certain position. In the video the… Read more ›
I finished the dynamic grip prototype, which now allows the player to pick up different sized cylinders and throw them. The hand pose adjusts to the values saved in the corresponding game objects’ properties. There are also transforms stored in… Read more ›
I created a first version of a deformation material. It displaces the vertices based green channel of a dynamic texture, that is created during runtime. In the video you can see that I can change the texture and material with… Read more ›
After some work on the blend spaces for appropriate grip poses for arbitrary game objects it is now possible to adjust the hand pose in-game and having a look at it with a simple animation. This «look at» animation is… Read more ›
I started experimenting with blend spaces to allow the player to pick up nearly every game object and having an appropriate grip pose for it. In the video shown below you can see the «cylindrical grip» which can be dynamically… Read more ›
I have been experimenting with Unreal’s material editor to get a better feeling of the possibilities it offers. Materials will play an important role for the first approach of deformation. At this point, I also want to give a big… Read more ›