Blend spaces for dynamic grips
I started experimenting with blend spaces to allow the player to pick up nearly every game object and having an appropriate grip pose for it.
In the video shown below you can see the «cylindrical grip» which can be dynamically adjusted during gameplay by using a 2D blend space with the X-Axis being the finger spread and the Y-Axis being the hand opening.
The shown first person model mesh and its textures are property of Electronic Arts Inc.
Rigging by Ossian from Facepunch.
These assets are used solely for prototyping purposes and will be replaced during development.