Progress on dynamic grips
After some work on the blend spaces for appropriate grip poses for arbitrary game objects it is now possible to adjust the hand pose in-game and having a look at it with a simple animation. This «look at» animation is also a proof of concept to show that it is possible to use the dynamic hand pose in combination with any animation.
The next step is to save the open and spread values as game object properties so that the objects can tell the hands how the grip should look like.
The shown first person model mesh and its textures are property of Electronic Arts Inc.
Rigging by Ossian from Facepunch.
These assets are used solely for prototyping purposes and will be replaced during development.