Concluding dynamic grips
I finished the dynamic grip prototype, which now allows the player to pick up different sized cylinders and throw them. The hand pose adjusts to the values saved in the corresponding game objects’ properties. There are also transforms stored in the game object allowing to adjust the objects’ position relative to the hand.
The next step is to create some kind of editor to be able to easily adjust hand poses for different objects which can then be saved into the game objects’ properties. For the final game we also need more than just cylindrical grip types and some refinements in the hand pose blend shapes.
The shown first person model mesh and its textures are property of Electronic Arts Inc.
Rigging by Ossian from Facepunch.
These assets are used solely for prototyping purposes and will be replaced during development.