Deformation Approach #1: Materials – Part 1
I created a first version of a deformation material. It displaces the vertices based green channel of a dynamic texture, that is created during runtime. In the video you can see that I can change the texture and material with the sliders. In this version there is a constant green tone which displaces all vertices with the same value. Fading the colour of the circle to black would result in a dent in the mesh.
The next step is to get the vertex information of the mesh and then implement a first impact calculation algorithm.
Read more about the different deformation approaches here.