Deformation Approach #1: Materials – Part 2
Now that the dynamic material is implemented I started working on the vertex operations. Now I am able to access all vertices of the mesh and also to get the nearest vertex to a certain position. In the video the nearest vertex to the player mesh is marked with a red debug point. I switched to wireframe mode to enhance the visibility of the point.
The next steps will be to define a simple deformation algorithm. After having implemented the algorithm, the texture will have to be coloured according to the calculated impact.
Read more about the different deformation approaches here.