I finished the full-body first person character prototype which uses a F.E.A.R.-style body subdivision. The lower part of the body is controlled by locomotion and the upper part by the rotation of the player view. With this method the hierarchically… Read more ›
The final part of the dynamic grip prototype is the editor which allows to easily adjust hand poses for different objects which can then be saved into the game objects’ properties. I also tweaked the throwing mechanism in order to make… Read more ›
I’ve been experimenting a lot with the materials without having any pleasing result. One problem is that the vertices can only be moved around their normal, which constricts the possibilities by a fair amount. We considered then the use of… Read more ›