Deformation Approach #2: Runtime Mesh – Part 1
After some research we decided to use the Runtime Mesh Component as base for the deformable mesh. We wrote a new component based on the Runtime Mesh Component. This new component can create a Runtime Mesh out of a reference static mesh. This makes it quite useful since the modelled meshes are all static.
Structure of a blueprint using deformable mesh
The next steps are the implementation of a deformation algorithm. We will not use the one made for the first approach because we made some fundamental mistakes there, which we don’t want to have in this version.
Read more about the different deformation approaches here.