Introduction
The Rage Game project is the practical part of our master’s thesis, of which you can find the abstract below. Patrik focuses his work on animation and motion capturing while Daniel focuses on destruction and deformation.
Abstract
The objective of this master’s project is to develop a game which allows the player to believably demolish the furnishings of virtual rooms and is playable on both screen and virtual reality systems. It will also be designed as a platform suitable for future psychological experiments regarding immersion and aggression. Key research includes full body awareness in first-person games and the evaluation of a new low-cost motion capturing system for in-game animation and interaction. Additional focus will be on the simulation of different material properties and their respective behaviors on impact, such as shattering and deformation.