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Research and development blog of the Rage Game ZHdK master's project

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HTC Vive testing session : Daniel Vive 3

22. June 2016
ptoth
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  • Full-body first person prototype
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    • Deformation
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Abstract

The objective of this master’s project is to develop a game which allows the player to believably demolish the furnishings of virtual rooms and is playable on both screen and virtual reality systems. It will also be designed as a platform suitable for future psychological experiments regarding immersion and aggression. Key research includes full body awareness in first-person games and the evaluation of a new low-cost motion capturing system for in-game animation and interaction. Additional focus will be on the simulation of different material properties and their respective behaviors on impact, such as shattering and deformation.

Patrik Toth and Daniel Gonçalves, 2016.
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