I finished the full-body first person character prototype which uses a F.E.A.R.-style body subdivision. The lower part of the body is controlled by locomotion and the upper part by the rotation of the player view. With this method the hierarchically… Read more ›
The final part of the dynamic grip prototype is the editor which allows to easily adjust hand poses for different objects which can then be saved into the game objects’ properties. I also tweaked the throwing mechanism in order to make… Read more ›
I finished the dynamic grip prototype, which now allows the player to pick up different sized cylinders and throw them. The hand pose adjusts to the values saved in the corresponding game objects’ properties. There are also transforms stored in… Read more ›