The Games in Concert Project explores the possibilities and possible implications of collaborative artistic creation of music in virtual reality.

Therefore a VR environment and three virtual instruments have been designed to create and shape sound in various ways.


Paint: The artist can literally paint music in the 3d space. Parameters such as position, size, color and materiality of the strokes are translated into sound.

Trees: The artist can add and sculpt sounding objects in the 3d space. Parameters such as position, shape, size, color and materiality of the objects are translated into sound.

Seaboard: An external input device was used to explore the possibility of non VR instruments being incorporated and visualized in the VR space.


Additionally, a stage setup has been implemented to explore the impact of a VR Concert to an Audience.

As the artistic content is localized in the virtual space, the spectator can freely explore the VR environment and the artwork from his/her own perspective, or directly observe what the artists are creating.

For presenting the spectacle in a more classical manner we introduced the “Game Jockey”. Acting as the link between artists and public, his view and hearing are rendered on a large screen and multiple speakers, providing a visual experience with surround sound.