Autor: sburla

Marja-Riitta Koivumäki (EN)

Marja-Riitta Koivumäki is a Senior Lecturer in Screenwriting at Aalto University, School of Art and Design, Department of Film, TV and Production Design, Finland. She has been working as a screenwriter, script editor and screenwriting tutor also in the UK and Denmark.

She gained her MA in theatre studies and Russian language in 1991 from the Helsinki University. She did further film studies at the Moscow Film School VGIK (The Gerasimov Institute of Cinematography) in Russia in 1991-1993. She gained her doctoral thesis in 2016 focusing on theory of drama and dramaturgy, and poetic approach in screenwriting.

She was a member of a screenwriting research team, ‘Aristotle in Change’, funded by the Academy of Finland in 2008-2012. She has been a member of the international Screenwriting Research Network since 2008.

Publications (selection)

  • Koivumäki, Marja-Riitta (2016); Dramaturgical Approach in Cinema: Elements of Poetic Dramaturgy in A. Tarkovsky’s Film
  • The aesthetic independence of the screenplay, Journal of Screenwriting, 2.1, 25-40
  • Poetic dramaturgy in Andrey Tarkovsky’s Ivan’s Childhood (1962): Conflict and contrast, two types of narrative principles, Journal of Screenwriting, 3.1, 27-43

> Deutsche Version

Marja-Riitta Koivumäki

Marja-Riitta Koivumäki ist Dozentin für Drehbuchschreiben an der Aalto-Universität, School of Art and Design, Abteilung für Film, TV und Produktionsdesign, Finnland. Sie hat als Drehbuchautorin, Drehbuchredakteurin und Dozentin für Drehbuchschreiben auch im Vereinigten Königreich und in Dänemark gearbeitet.

Sie erwarb 1991 einen MA in Theaterwissenschaft und Russisch an der Universität Helsinki. Von 1991 bis 1993 absolvierte sie ein weiteres Filmstudium an der Moskauer Filmschule VGIK (The Gerasimov Institute of Cinematography) in Russland. 2016 promovierte sie über die Theorie des Dramas und der Dramaturgie sowie den poetischen Ansatz beim Drehbuchschreiben.

Sie war Mitglied eines Drehbuch-Forschungsteams, „Aristoteles im Wandel“, das von der Finnischen Akademie 2008-2012 finanziert wurde. Seit 2008 ist sie Mitglied des internationalen Screenwriting Research Network.

Publikationen (Auswahl)

  • Koivumäki, Marja-Riitta (2016); Dramaturgical Approach in Cinema: Elements of Poetic Dramaturgy in A. Tarkovsky’s Film
  • The aesthetic independence of the screenplay, Journal of Screenwriting, 2.1, 25-40
  • Poetic dramaturgy in Andrey Tarkovsky’s Ivan’s Childhood (1962): Conflict and contrast, two types of narrative principles, Journal of Screenwriting, 3.1, 27-43

> English Version

Virtual Production and Digital Humans – Aktuelle Forschung und zukünftige Herausforderungen

Abstract von Volker Helzle

Der Vortrag gibt Einblicke in die Forschungsarbeit am Animationsinstitut der Filmakademie Baden-Württemberg. Forschung, Softwareentwicklung, Lehre, und projektbezogene Erfahrungen mit virtuellen Produktionsverfahren und digitalen Darstellern werden erörtert. Beide Bereiche sind nicht zwingend miteinander verbunden und zeigen doch vergleichbar dynamische Entwicklungen in den letzten 18 Monaten.

Welche Anforderungen stellt die Zukunft an die kommende Generation von Medienschaffenden? Der Vortrag versucht hierfür eine (immersive) Prognose zu stellen.

> Dienstag, 29. Juni, 11:45 – 12:30h  > Programm


 

Universe Devising with Virtual Production

Abstract by Simon Jon Andreasen

As an audience, we love to be immersed in the universes of TV series’, whether they take place in a colorful and complex fantasy world as the one that unfolds in Game of Thrones, a relentlessly hard-hitting Italy as Gomorrah or in Twin Peaks‘ endless dream world. The impact of these worlds can have such a power that they stay with us long after the narratives end. One could even argue that the longer the narrative and complexity of television series is, the greater the significance the universe can be. In computer games, this becomes particularly apparent. In the games’ interactive fictions, action is deeply dependent on players’ choices while the character exists as a kind of avatar-like extension of the player. The importance of the world in computer games is so great that it has given name to the open world genre which contains some of the most popular games like Red Dead Redemption and Assassin’s Creed. The production of worlds is thus not limited to the narrative, but is present in every work produced, the stage of which, as in a theater, makes itself available for action across and across media and formats.

But how do you create a universe? In this presentation, Simon Jon Andreasen talks about his artistic development’s work at the National Filmschool of Denmark. A work that takes place in collaboration with Jakob Wille at the Royal Academy, set designer Sigi Oli Palmason and author Cecilie Eken. In the presentation, Simon introduces Universe Devising, which is a new development model for creating the fictional universes of the future through the use of the games’ digital world building and devising / improvisation techniques from the performing arts.

> Tuesday, June 29th, 15:45 – 16:45h  > Programm

> deutsche Version