Tag: Serious Games

Off into the New Year!

Luzerner Zeitung, 24. December 2019 [to the article (German)]

Cooperation. Transparency. User Empowerment.
These values are at the core of Project CH +
2019 was filled with challenges, closing doors, unknown territory and – opportunities. I am thankful to be able to work on a project which is truly close to my heart. It was especially nice that I could end 2019 with an article in the Luzerner Zeitung.

For the last couple of weeks, it has been quiet on this blog. However, I was able to make good progress in important areas of the project. More information to come.

Saletti 2020, are you ready?

Centre for Democratic Studies: Stefan Walter & Manuel Hubacher

CH+ from a didactic point of view.

The Centre for Democratic Studies Aarau is researching democratic systems, both nationally and internationally, while also doing a lot of work on political education. Stefan Walter and Manuel Hubacher concern themselves with political education in schools, and both use games to create innovative learning experiences. On Friday, June 6 I met them at the ZDA’s Villa Blumenhalde in Aarau. …

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Communication Advice from Game Designer Philomena Schwab

Philomena shares her experiences on online communication.

Thanks to a refined game concept and a skill for community building, Philomena Schwab made Forbes’ “30 under 30” in the category ‘technology in Europe’. As co-founder of the successful game studio Stray Fawn, she continues to influence the industry with sophisticated concepts. Furthermore, she is dedicated to growing and supporting the Swiss game’s industry. …

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All beginnings are… a blog post

Welcome to the project blog of CH+.

For five years I have been involved with “Serious Games”; games that are entertaining and educational at the same time. The fields of application are nearly unlimited!

More about me and my portfolio can be found here, but let’s stay on topic for now:

 

Why this project?

While conducting graduation research for my bachelor’s thesis, I was intrigued by the fact that there are thousands of articles on how to use behavioural models or psychological cues to motivate users – to consume. Look at this, buy that, you need this, treat yourself with that. Every day, we encounter these well-designed “manipulations”. And we love it, because successful design often guarantees good user experience.

In this context, entertainment media is getting more sophisticated too. As a designer, it concerns me to see how willingly people accept new technologies without questioning them. I fear that the divide between designers and consumers will continue to grow, not least thanks to algorithms and artificial intelligence. It keeps on getting easier for us designers to create custom experiences, to prepare and to filter content. The more money we have, the easier it becomes.

This is why it is necessary that we use these techniques of influence to encourage people to act on their own behalf. Because the methods are being used.

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