Research

As a hub for research-creation, the Immersive Arts Space tackles a multifaceted challenge by pursuing and promoting an integrated program of transdisciplinary inquiry in and across research, teaching, service and production. The team members have their professional roots in film, game design, interaction design, music, computer science and engineering, and often members have a background in more than one discipline. The IASpace is part of the research cluster of the Digitalization Initiative of the Zurich Higher Education Institutions (DIZH).


User Testing

Thursday, 6th February 2025, 10:30-17:00 / Immersive Arts Space (1.J30)

We are currently developing two projects and need your help! Be a test user for two interactive projects and help us advance in our research. One project is a multiuser XR experience, that is created for 4 people. The second project is in an earlier stage (preliminary study) for an interactive installation created for the Museum für Gestaltung.

The testing lasts ca. 30 minutes, including the practical usage and a questionnaire in the end. It is held at the Immersive Arts Space and the associate researchers, responsible for the development, will be on site, gladly talk about the projects and their work.

If you are interested, please sign up for a time slot [here]. Feel free to forward the invite!

We thank every one for actively helping us and being part of our research!  



AI Futures in the Performing Arts

Roundtable discussion, Thursday, 19th June 2025, 18:30-20:00
Hybrid event

On Thursday, June 19, 2025, 18:30-20:00, a public roundtable discussion on “AI Futures in the Performing Arts” will take place in the Immersive Arts Space. Internationally renowned experts will discuss the future of artificial intelligence in the performing arts. The event can also be followed online. Participants include Ulf Otto (Ludwig Maximilian University Munich), Tina Lorenz (Zentrum f. Kunst & Medien Karlsruhe), Katerina El Raheb (University of the Peloponnese, Greece), Maria Chatzichristodolou (University of Arts London). Moderated by Chris Salter (IAS) and Ramona Mosse (DDK).

The discussion is part of an international workshop that aims to lay the foundation for a European research cooperation in the field of “Small Generative AI in the Performing Arts”. The aim is to establish a pan-European network of scientists, technologists, artists and cultural institutions that deals with the use of “small”, data-saving AI models in theater and dance. These locally executable systems offer new possibilities for the interactive, embodied practice of the performing arts.

If you want to join on site, please register via Eventfrog
If you want to join online, the link will be published here soon before the event.

*Photo credit: Regula Bearth, ZHdK 2020


Kikk Festival

24th to 27th October 2024
reconFIGURE will be showcased at KiKK Festival in Namur (Belgium)

Founded in 2011, Kikk International Festival of Digital & Creative Cultures is a city-wide exhibition space and market place for designer, scientists, makers, entrepreneus, artists, musicians and many more.
This year`s festival asks the questions “Can we still believe in visuals?” and “Can we distinguish between true and false in the digital age and the development of generative AI?” We live more and more in a world, where the line between reality and illusion is blurred. Our online presence has become a meticulously curated representation—a manifestation of the “selfie society.” Social networks thrive on self-promotion and the relentless pursuit of validation through likes and followers. The content we consume and create is standardized, shaped by influencers and algorithms, creating a disjunction between our digital personas and authentic identities (see more here).


More infos [here].


Probing XR’s Futures: Opening Workshop 

“Extended reality” (XR) devices like Apple’s recently announced Vision Pro or Meta’s Oculus Quest 3 enable new possibilities for mixing the real world with a computationally generated one, promising to “change interaction as we know it.” What are we to make of this claim?  

To tackle this question, Probing XR’s Futures brings together designers, scholars, artists and curators during a 4-year SNF-funded research project. Its opening workshop on Wednesday, 19 June 2024, will bring together project partners, collaborators, and interested researchers at the Immersive Arts Space to take a first stab at core issues relating to XR from contrasting perspectives. These perspectives include design fiction, sensory ethnography, video analysis, critical disability studies, STS and more. 

The opening workshop at the IAS offers an apt opportunity to engage interdisciplinary conversation on design fiction, bodily experience, and critical inquiry, while providing a forum for instructive exchange between upcoming scholars and established researchers. Confirmed participants include Sabine Himmelsbach (HeK Basel), David Howes (Concordia), Lorenza Mondada (Basel), Pilar Orero (Barcelona), Andreas Uebelbacher (Zugang für Alle, Zurich).    

Workshop participation is upon invitation. For those interested in joining, please contact Joëlle Kost at IAS. 

Where: ZHdK | Immersive Arts Space | 1.J30
When: 19.06.2024

Towards new multi-user dramaturgies in interactive and immersive performance

Leading House Asia, 2024/25

This interdisciplinary project brings together two internationally recognized labs working at the intersection of arts and sciences – the Immersive Arts Space and the Visualization Research Center (VRC) at the Hong Kong Baptist University (HKBU). The project will develop a pilot prototype for a new kind of multi-user interactive performance where the audience can individually and collectively influence the dramaturgical evolution of the event. Through a major Hong Kong government innovation grant, the VRC under the leadership of Jeffrey Shaw, a pioneer in the development of immersive technological environments, has developed a world-leading interactive multimedia visualization system called nVis.

‘Leading Houses’ are intended as start-up funding for international research projects. These are competence networks mandated by the State Secretariat for Education, Research and Innovation (SBFI).

Collaborating Reseachers: Martin Fröhlich, Stella Speziali, Chris Salter


Probing XR’s Futures. Design Fiction, Bodily Experience, Critical Inquiry

Swiss National Science Foundation (SNSF) project, 2023-2027

“Extended reality (XR) devices like Apple’s recently announced Vision Pro or Meta’s Oculus Quest 3 enable new possibilities for mixing the real world with a computationally generated one, promising to “change interaction as we know it.”  Yet, there is little research on exactly how XR might reshape bodily subjectivity and experience. Probing XR’s Futures utilizes a critically-historically informed, practice-based design approach to examines how XR technologies reimagine bodily subjectivity, interaction and experience, on the one hand, and how bodily experience could reimagine XR, on the other. The 4-year project employs critical, creative, conceptual and empirical approaches to address three questions: How is everyday interaction in XR achieved? How will XR change interaction and what social reciprocity and mutual access will be enabled? What concrete effects and forms of discipline will be enacted on disabled bodies interacting in XR? The objective is to use design fiction, a design research method that prototypes objects and scenarios to provoke new ways of thinking about the future, as a form of critical inquiry to probe the present and future of social interaction in XR in three different settings and contexts: the lab, public space and in collaboration with disabled researchers and communities. Situated at the Immersive Arts Space at the Zurich University of the Arts, the project is at the interdisciplinary intersection of Critical VR studies, Science and Technology Studies (STS) and experimental media design. It will constitute one of the first in the context of Swiss and German speaking design research to develop alternative thinking and experimental aesthetic-design analysis, reflection and critique of XR directly in situated action and use with the general public.

Team:
Christopher Salter (Project Lead)
Philippe Sormani (Senior Researcher)
Puneet Jain (PhD Candidate)
Chris Elvis Leisi (Researcher)
Oliver Sahli (Researcher)
Stella Speziali (Researcher)
Pascal Lund-Jensen (Researcher)

Project Partners:
Andreas Uebelbacher (Access for All Foundation)
John David Howes (Concordia University Montreal, Sociology/Anthropology)
Sabine Himmelsbach (Haus der elektronischen Künste Basel, HeK)
Pilar Orero (Universitat Autònoma de Barcelona, Transmedia Research Group)
Lorenza Mondada (Universität Basel, Institut für Französische Sprach- und Literaturwissenschaft)



SNF-project: Performing Artificial Intelligence

Swiss National Science Fund (SNSF) project, 2025-2029

Performing AI’s goal is to contextualize AI as a dynamic social and cultural artifact that is discursively and practically constituted (that is, performed) in specific contexts and situations. In other words, what does “AI” do, why and how does it do what it does, and what effects does it produce across different disciplines? The project takes the theoretical and conceptual lenses of performance and performativity for navigating AI’s messy entanglements between the social and political, technical and aesthetic.

The project has three core objectives: 1) understand how AI is performed differently in its multiple constitutions (discursive, material, situated) and in/across disciplines; 2) provide interdisciplinary research and training opportunities for a next generation of researchers to grapple with the complex, multi-scalar nature of AI; and (3) explore new forms of critical public engagement with AI across arts, science, policy and technology.

Performing AI will thus study AI’s performances in the making in three sites – the policy space, experimental scientific and artistic research labs, and otherwise mundane spaces. Examining AI in the making, the project explores how AI is discursively enacted in policy and governance and examines the material agency of AI in robotics, artificial life and digital arts where human actors have to interact with machinic systems in real time. It also draws upon and develops ethnographic and ethnomethodological approaches to trace the situated action and production of AI in public settings of the everyday including a museum as well as in hybrid art, science and technology laboratories.

Project Partners:

Anna Jobin (University of Friobourg)
Olivier Glassey (University of Lausanne)
Takashi Ikegami (University of Tokyo)
Christopher Salter  (Zurich University of the Arts)


Zurich Art Weekend @ Immersive Arts Space

At the Zurich Art Weekend, the Immersive Arts Space will provide insights into two ongoing research projects that deal with the transfer of the visitor’s body into the digital domain in different ways. The multiuser mixed reality experience Doppelgänger invites visitors to a confrontation with their own self as a three-dimensional double in a real environment. In the installation A Hero’s Return, the viewers’ bodies provide the starting point for generative heroic images in real time.

When: 07.06.24 | 17:00 – 21:00
08.06.24 | 13:00 – 17:00
09.06.24 | 13:00 – 16:00
Where: ZHdK | Immersive Arts Space | 1.J30


A Hero’s Return

Copyright ZHdK 2024

The interactive installation A Hero’s Return transforms visitors’ poses into a digitally generated alter ego. The creation of the character and its background is realized in real-time by artificial intelligence models. This installation prototype explores the capabilities of these models (such as Stable Diffusion) and focuses on the technical and aesthetic possibilities in combination with the performative interaction with visitors. The installation also incorporates popular film representation techniques: a virtual camera performs a circular tracking shot around the scanned visitor’s body, reminiscent of scenes from numerous action hero films.

Credits:
Artists: Martin Fröhlich, Stella Speziali
Thanks to: Ege Seçgin