The goal of is to develop a simple production pipeline to create photorealistic digital humans for Virtual and Augmented Reality applications. The project includes a workflow optimization from 3D capturing to body and face rigging and real time animation by means of motion and performance capture. One of the prototypes is the digital twin of Stella Speziali, a research associate of the Digital Human Group.
The IASpace team conducts practice-based research on the field of interaction between art, design and digital technology. The team members have their professional roots in film, game design, interaction design, music, computer science and engineering, and often members have a background in more than one discipline. The IASpace is part of the research cluster of the Digitalization Initiative of the Zurich Higher Education Institutions (DIZH).
Five research groups focus on the following topics:
The practice-based exploration of Spatial Augmented Reality – or tracking based projection mapping – is a major research focus at the Immersive Arts Space. Currently, the optimization of latency and the development of high-precision projection mapping on fast moving objects or humans has a high priority.
The aim of the project is to develop a versatile co-location multi-user system, with which several users can dive into virtual worlds together in the same room. The system can be
The goal of this field of is to develop versatile and unique co-location multi-user experiences, in which several users can share virtual worlds in the same room. The concept gives room for multiplayers games and interactive experiences in which the users feel closer to their fellow players through increased physical presence experience higher levels of immersion.
Virtual Production is a central field of competence of the Immersive Arts Space. Its focus is primarily on collaborative simulations in virtual 3D spaces, which find concrete applications especially in film, but also in games, production design and architecture. An important project in this area is the pre-visualization tool cineDesk. In addition, methods for film shoots in virtual spaces, based on the Unreal game engine and projection technology are being advanced. An important achievement this area is the completed project Virtually Real, funded by the Swiss National Science Foundation SNSF.
The acquisition of photorealistic 3D models of rooms, objects and human beings is a main focus of this group. Laser scanning, photogrammetry as well as neural volumetric capture processes are used to reach these goals. A central aspect is the optimization of real-time animation by means of motion and performance capture. The implementation of digital avatars has become an important aspect of VR and AR projects in research and teaching.
The integration of 3D-Audio in all central activities is an essential feature of the Immersive Arts Space. Spatial audio concepts are currently applied in a highly differentiated way through artistic research components of The Umbrella Project.