Research

The research focus at the Immersive Arts Space aims to promote artistic, technological and social-cultural innovation in the context of a critical technical practice in art and design. The IAS enables challenging research to the status quo within the umbrella of immersive arts. That includes paradigmatic technologies like sensors, machine learning, as well as capture systems and their application areas in XR, AI and interactive media systems.
With this broad research field, the Immersive Arts Space aims to situate itself as a network hub within the academic field of Immersive Arts, in Switzerland and internationally.

The IASpace is part of the research cluster of the Digitalization Initiative of the Zurich Higher Education Institutions (DIZH).

Current research projects affiliated with the Immersive Arts Space are:

Probing XR`s Futures. Design Fiction, Bodily Experience, Critical Inquiry
(funded by SNF, 2023-27)

Performing AI
(funded by SNF 2024-28)

Immersion Studies for Climate Experiences
(funded by SNF, 2025-28)

Staging Sensing Machines
(funded by SNF Agora, 2025/26)

Bodies-Machines-Publics: A glocal network for exploring bodies in the age of computer mediated reality
(funded by Pro Helvetia Synergies, 2024-26)


Immersion Studies for Climate Experiences (2025-2028)

Supported by SNSF, Practice to Science
Rasa Smite, PI (Principal Investigator)

Rasa Smite, Raitis Smits. Atmospheric Forest, 2020. Ecodata–Ecomedia–Ecoaethetics (SNSF, 2017-2020).

This project explores how complex climate data can be transformed into immersive experiences that enhance public understanding and engagement. By combining artistic experimentation with scientific data, it aims to develop innovative methods for making climate change more accessible—turning abstract environmental shifts into emotional, tangible experiences.

The research focuses on three key questions: (1) How can complex climate science data be transformed into sensory, immersive experiences that help us imagine and understand the invisible processes in nature and society affected by climate change? (2) What kinds of collaborations and experimental tools between art and science are needed to make this transformation possible? (3)  How can the effects of such immersive experiences on public awareness and emotional engagement with climate issues be studied?

The three-year project will involve fieldwork and the translation of collected data into immersive (XR) environments, which will be exhibited and analyzed in public venues. Reflexive and multimodal ethnography will be used to examine the scientific research process, artistic experimentation, and how audiences respond to and engage with immersive environments—co-creating new ways of sensing and communicating environmental change.

Hosted by the Immersive Arts Space the project will result in workshops, exhibitions, video interviews, and publications. It will contribute new knowledge at the intersection of climate-related arts and sciences and offer an original, critical contribution to interdisciplinary research and education on climate and environmental issues—within ZHdK, across Switzerland, and internationally.

Partner Meeting & Workshop on Climate Data Sensorialization,
11th May 2026, ZHdK

Screenshot

This first internal partner meeting (Year 1 — Workshop 1: Tools) focused on the methodological foundations of the project. Following initial field studies in Switzerland (e.g. Pfynwald and TreeNet monitoring sites) and early data collection, the workshop brought together close collaborators to reflect on datasets, sensing and modelling approaches, and strategies for climate data sensorialization that may open up new possibilities for bridging immersive experience and climatic realities.

Big thanks to all participating partners for sharing their invaluable expertise and contributing to this discussion across a broad interdisciplinary spectrum: Chris Salter / ZHdK Immersive Art Space – on immersion, and sensorial perspective , Micah Wilhelm / ZHdK / WSL – sensing (ecophysiolical) data and climate modelling, Marcus Schaub / WSL – climate science and the Pfynwald VPDrought experiment, Eric Nowak / USI – socio-economic climate realities, Michael Krohn and Karin Zindel / ZHdK – art, sustainability, and environmental psychology.


Probing XR’s Futures. Design Fiction, Bodily Experience, Critical Inquiry

Swiss National Science Foundation (SNSF) project, 2023-2027


“Extended reality (XR) devices like Apple’s recently announced Vision Pro or Meta’s Oculus Quest 3 enable new possibilities for mixing the real world with a computationally generated one, promising to “change interaction as we know it.”  Yet, there is little research on exactly how XR might reshape bodily subjectivity and experience. Probing XR’s Futures utilizes a critically-historically informed, practice-based design approach to examines how XR technologies reimagine bodily subjectivity, interaction and experience, on the one hand, and how bodily experience could reimagine XR, on the other. The 4-year project employs critical, creative, conceptual and empirical approaches to address three questions: How is everyday interaction in XR achieved? How will XR change interaction and what social reciprocity and mutual access will be enabled? What concrete effects and forms of discipline will be enacted on disabled bodies interacting in XR? The objective is to use design fiction, a design research method that prototypes objects and scenarios to provoke new ways of thinking about the future, as a form of critical inquiry to probe the present and future of social interaction in XR in three different settings and contexts: the lab, public space and in collaboration with disabled researchers and communities. Situated at the Immersive Arts Space at the Zurich University of the Arts, the project is at the interdisciplinary intersection of Critical VR studies, Science and Technology Studies (STS) and experimental media design. It will constitute one of the first in the context of Swiss and German speaking design research to develop alternative thinking and experimental aesthetic-design analysis, reflection and critique of XR directly in situated action and use with the general public.

Team:
Christopher Salter (Project Lead)
Philippe Sormani (Senior Researcher)
Puneet Jain (PhD Candidate)
Chris Elvis Leisi (Researcher)
Oliver Sahli (Researcher)
Stella Speziali (Researcher)
Pascal Lund-Jensen (Researcher)

Project Partners:
Andreas Uebelbacher (Access for All Foundation)
John David Howes (Concordia University Montreal, Sociology/Anthropology)
Sabine Himmelsbach (Haus der elektronischen Künste Basel, HeK)
Pilar Orero (Universitat Autònoma de Barcelona, Transmedia Research Group)
Lorenza Mondada (Universität Basel, Institut für Französische Sprach- und Literaturwissenschaft)



SNF-project: Performing Artificial Intelligence

Swiss National Science Fund (SNSF) project, 2025-2029

Performing AI’s goal is to contextualize AI as a dynamic social and cultural artifact that is discursively and practically constituted (that is, performed) in specific contexts and situations. In other words, what does “AI” do, why and how does it do what it does, and what effects does it produce across different disciplines? The project takes the theoretical and conceptual lenses of performance and performativity for navigating AI’s messy entanglements between the social and political, technical and aesthetic.

The project has three core objectives: 1) understand how AI is performed differently in its multiple constitutions (discursive, material, situated) and in/across disciplines; 2) provide interdisciplinary research and training opportunities for a next generation of researchers to grapple with the complex, multi-scalar nature of AI; and (3) explore new forms of critical public engagement with AI across arts, science, policy and technology.

Performing AI will thus study AI’s performances in the making in three sites – the policy space, experimental scientific and artistic research labs, and otherwise mundane spaces. Examining AI in the making, the project explores how AI is discursively enacted in policy and governance and examines the material agency of AI in robotics, artificial life and digital arts where human actors have to interact with machinic systems in real time. It also draws upon and develops ethnographic and ethnomethodological approaches to trace the situated action and production of AI in public settings of the everyday including a museum as well as in hybrid art, science and technology laboratories.

Project Partners/ Principal Investigators:

Anna Jobin (University of Friobourg)
Olivier Glassey (University of Lausanne)
Takashi Ikegami (University of Tokyo)
Christopher Salter  (Zurich University of the Arts)

Zurich Based Researchers:
Diana Alina Serbanescu: Senior Researcher
Alexandre Saunier: Senior Researcher
Ilja Mirsky: Research Associate


From Cartographies and Critiques to Reconstructions and Reconfigurations / Reading Group

From Cartographies and Critiques to Reconstructions and Reconfigurations

The reading group revisits key moments in the history of AI in order to develop a critical cartography of the field. Together, we seek to broaden understandings of AI from a multidisciplinary perspective by rigorously examining its technical, epistemological, infrastructural, and social conditions, while attending to the gaps, tensions, and critiques within dominant AI discourse.

Drawing on perspectives from philosophy of technology, cybernetics, phenomenology, science and technology studies (STS), feminist theory, cognitive science, engineering, critical media studies, history of science, and complex systems research, the group approaches AI not simply as a technical domain, but as a historical, ontological, performative, and socio-technical formation.

Alongside critique, we are interested in how AI might be rethought through reflexivity, embodiment, situated knowledge, performance, relationality, and collective forms of sense-making.

Beyond its role as a space for collective study and discussion, the group aims to foster an international community of researchers, artists, theorists, and technologists collectively rethinking the conceptual and methodological boundaries of AI research across disciplines.

Session 1: 01.06.2026, 14:00 (CET)
Session 2: 15.06.2026, 15:00 (CET)
Duration: approximately 90 minutes
Format: Online via Teams (Meeting ID: 368 115 189 235 593, Passcode: 4hH7Mk3w)
The reading group will take place every two weeks.

Session 1
Philip Agre — Computation and Human Experience
Chapters 1–5 (“Introduction” to “The Digital Abstraction”)

Reading: https://memoof.me/read/889/pdf

Session 2
Philip Agre — Computation and Human Experience
Chapter 11 (“Representation and Indexicality”)
Philip Agre ––  Surveillance and Capture

Readings: https://memoof.me/read/889/pdf / https://wtf.tw/ref/agre_1994.pdf