Online exhibition, MA Game Design, Thursday 24.06.2021, from 5 pm.
Power and Presence explores meaningful and empowering interaction in virtual reality and how it can be implemented as game mechanics without breaking the feeling of being in another world. A critical analysis of game design theories and how they need to be applied to VR is demonstrated through a game that uses phonetic interaction.
Oliver Sahli, research associate at the Immersive Arts Space and graduation student in Master in Game Design, will be showcasing his graduation project – POWER AND PRESENCE. The virtual exhibition and tour will take place via Zoom on Thursday, 24.06.2021 form 5pm an. Further information can be found here
Online exhibition, Master Game Design, 24.06.2021 from 5 pm.
In today’s VR games, the body often serves as the controller. However, when the player enters the virtual world, the connection to the physical environment is often lost. This master’s thesis deals with immersion mechanics in VR and reveals the potentials that arise when one’s own home can be integrated into the virtual world as a play area.
Chris Elvis Leisi, research associate in the Immersive Arts Space and graduate student in Master in Game Design, will be showcasing his graduation project – VIRTUAL REAL WORLD. The virtual exhibition and tour will take place via Zoom on Thursday, 24.06.2021 form 5pm an. Further information can be found here
Diploma performance MA Transdisciplinarity | Monday, 17.05.2021
black box fading, a performance for human, sensor-augmented flute (chaosflöte), and improvisation machine (AIYA), is an immersive experience that draws upon the performance interplay between human and machine to craft a narrative that manipulates perceptions of human-machine agency and human-machine interactions in a neosurrealist environment. The work is a hybrid setting between performance and installation, and between virtual reality and live events, where live reactive sounds and visual projections, shifting perceptions of space and scale, and unconventional 360° editing techniques contribute to the sensation of continuously negotiable dynamics between human and machine as well as the disruption of traditional performance hierarchies.
Melody Chua – concept, instrument, performance Valentin Huber: cinematographer 360° camera Eric Larrieux: sound engineer Sébastien Schiesser: technical manager, IAS
The performance took place on March 20th, at 8pm in the Immersive Arts Space and was streamed live.
The use of human data in combination with computer algorithms creates a kind of post-human entity. In form of an improvisational dance performance, Chimaera explores the interaction between a performer and his avatar – a human-machine hybrid.
Bojan Milosevic (project leader, audio and video coding) Petra Rotar (dance, choreography) Carmen Stüssi (dramaturgy) Patrick Müller (mentoring) Tobias Baumann (support motion capture) Eric Larrieux (support 3D sound) Schiesser Sébastien (IAS technician) Martin Fröhlich (support projection mapping)
Dance, motion-tracking, live projections, sounds and a lot of heavy fog: by means of advanced technology, “state: lucid” combines installational and performative elements with a holistic, immersive experience.
The premiere of Robi Voigt’s diploma project state: lucid took place on November 1st, 2020, with further performances on the following two days, in cooperation with the Swiss Digital Days.
Robi Voigt – concept, installation, staging, video Mira Studer – dance, choreography Stella Speziali – interaction design Friederike Helmes – costumes, lighting, collaboration installation David Eliah Bangerter – composition, sound Stefanie Olbort – dance, choreography Line Eberhard – the eye from outside
Technical support: Martin Fröhlich, Tobias Baumann, Eric Larrieux, Viktoras Zemeckas, Hans-Jürg Hofman, Matthias Röhm, Lukas Keller, Thomas Utzinger, Michel Weber, Lucien Sadkowski, Dominik Fedier.
Floating in Dancing Lights is a mesmerizing dance performance featuring a dancer and a flying swarm of objects, illuminated by means of Spatial Augmented Reality. The performance represents the tentative culmination of an internal project of the Immersive Arts Space which offers a do-it-yourself framework for designing and building remotely controllable helium drones.
Crew: Martin Fröhlich (project lead), Max Kriegleder (robotics, motion control), Roman Jurt (rapid prototyping, construction), Serena Cangiano (ideation).
Performance: Denise Lampart, (choreography), Naomi Khamihigashi (dancer), David Peña (assistant to choreographer), Ben Vorhar (costume design), Luca Magni, Eric Larrieux (sound).
Floating in Dancing Lights is part of the artistic research project Helium Drones. The performances premiered at the REFRESH#3 conference in September 2020.
The performance A Day at the Beach explores the use of 3D audio and projection mapping to achieve a sense of immersion without isolating the participants from the real world and thus enabling an imaginary fantasy world to come to life. In in order to transport the participants into this virtual world, multiple levels of 3D audio and projection mapping are employed, both directly onto umbrellas, as well as throughout the room itself. The goal is to create exploratory, interactive sonic worlds, where the participants’ behaviour (relative to each other and the environment) shape the sonic and visual experience. These environments are best experienced from directly underneath the umbrellas.
The international conference REFRESH #3 took place from September 17th to 20th, 2020) at the Zurich University of the Arts ZHdK, featuring keynotes, workshops, performances and an exhibition. Due to the Covid19 pandemic it was designed as a hybrid event with online presentations of many speakers. The third edition was devoted to the topics «Digital Evidence», «Digital Humans», «Immersive Worlds», «Extended Realities» and «Imagine New Tomorrows».