Upcoming Events

The Immersive Arts Space hosts a variety of events at the lab itself throughout the year. Additionally, we participate in exhibitions, festivals conferences and many more.

We will inform you in detail about upcoming events here on this page as well as our social media channels (Instagram, LinkedIn) . Stay tuned!

In the meantime, have a look at our past [here]


Tracking as Instrument: Prototyping Live Virtual Cinema

Workshop with Kevin Peter He | 29 October 2026, 17:15

Kevin Peter He is a New York-based artist and director whose practice spans performance, installation, and cinematic media. Through his Live Virtual Cinema work, he combines game engines, motion tracking technologies, and custom-built sculptural interfaces to explore new relationships between bodies, cameras, and virtual environments.

During his workshop at the Immersive Arts Space, Kevin will provide insights into his creative process, demonstrating how live motion capture data can be integrated into an Unreal Engine environment to create immersive and dynamic virtual experiences.

Kevin is currently an Artist-in-Residence at Pioneer Works and Onassis ONX. He has previously been a Collider Fellow at Lincoln Center and a resident at NEW INC and the ASU MIX Center. Prior to this, he served as Creative Director of the virtual production studio ZeroSpace.

Please register by sending an email to immersive.arts@zhdk.ch.
Space is limited.


Staging Realities Festival

24.-26.09.2026, X-Reality Lab Mozarteum, Salzburg

Copyrigh Christian Schneider

From 24. –26. September, Mozarteum University opens the doors of its newly built X-Reality Lab for the first time, transforming it into a meeting place for creative practice, technological innovation, and interdisciplinary exchange. 

The X-Reality Lab is a state of the art room with a sophisticated projector set up, allowing for a CAVE projection combined with a 3d audio system. Like the Immersive Arts Space, the X-Reality Lab offers designers and artists the opportunity to develop immersive projects. 

The festival Staging Realities Lab serves as an opening event for the lab and has invited international guests to participate and exchange with academic and industrial partners. The Immersive Arts Space will take part with two current projects: Instructions for Use (XR-Installation, Chris Salter & Oliver Sahli 2026) and Intermediate States (Audio Installation/ Walk, Pascal Lund-Jensen, 2026). 

Further information about the lab and festival here: https://www.moz.ac.at/en/events/2026/09/staging-realities-festival 



Electron — Festival des Cultures Électroniques de Genève

2–25 October 2026, Geneva

Electron is a well-established festival for digital arts in Geneva, now in its 23rd year. The festival actively promotes the visibility and interconnection of music, performance, media art, and club culture. With numerous stages and mobile gathering spots, the festival spreads out across the entire city.

The Immersive Arts Space will be represented at this year’s edition with the interactive installation reconFIGURE. Together with selected artists, we will present the exhibition “Sensible Machines?” at the newly constructed Eaux-Vives train station, which is still under construction and thus invites alternative uses.

reconFIGURE will be on view from 17. to 25. October 2026.
Opening hours: 17 October 17, 18:00–00:00 (vernissage); other days, 16:00–20:00
Address: Gare des Eaux-Vives, 1207 Geneva

More information here: https://electronfestival.ch/artists/zurich-university-of-arts-zhdk-immersive-arts-space/


Augmented Hymns For Solitary Dances

Friday, 4th September 2026

How do you behave in group? How does the group behave in you?
For the past year I’ve been building a room that listens.

AHFSD it’s a performance for ten people at a time. You pick a card, put on a pair of glasses, walk in and the room reads how you move, how many of you there are, how close you stand, whether you’re moving together or each on your own.

Gradually, it answers, in sound and light. There’s nothing to get right. No instructions, no task, no correct way to behave. And no direct, immediate answer, more a reflection: can you sense safety? At times everything could sound pressed and saturated, as if the space were holding its breath. Slow down and small, delicate sounds come out of hiding. Spread across the floor and the air turns grainy. And if the ten of you happen to find a shared rhythm or shared space, a melody surfaces, voice and guitar step forward, the sound lifts off and circles overhead like a flock of birds.

The light answers too, but slower — it holds and fades where the sound is immediate, so a movement you make can stay visible for a few seconds after it has stopped being audible. Stand still and the light will settles low around you. Room can be warm, can be strobe. If at any point you’d rather watch than take part, you can. Step to the edge of the floor and the room stops reading you; take the glasses off and you leave the system entirely. Neither is a failure, and you can step back in, whenever you like.

I’m on the floor the whole time, among you — and my playing is treated by the system exactly like everything else, so it can be revealed or swallowed depending on what the room does. What the piece becomes is up to whoever is in it.

Take hardcAre, Slon aka Marco Mercuzio Peron