Kategorie: Talks

The Promise: Storytelling meets Virtual Production (EN)

What is Virtual Production? Where does it come from and where is the journey going? Is post-production increasingly becoming a part of production? Is real film increasingly becoming a sub-form of animated film?

In their introductory talk, Christian Iseli, head of the Immersive Arts Space at the ZHdK, and Michael Schaerer, professor of Film Editing, clarify the most important terms and, with the help of examples, show the development, the latest status and the possibilities opening up for Virtual Production, also in this country.

> Tuesday, 29.06., 09:15 – 10:00h > Programme


 

Virtually Real: Shooting in Virtual Spaces

What does working with virtual production tools mean in concrete terms for the director? How does immersion and spatial perception change when the same feature film – once shot in real motifs and once with photogrammetrically captured virtual spaces in front of greenery – is compared in effect?

Research associate Norbert Kottmann and media psychologist Miriam Loertscher will provide insight into the practical aspects of the ZHdK research project Virtually Real and the associated audience research.

> Tuesday 29.6, 10:45 – 11:15h > Programme

Norbert Kottmann (EN)

Norbert Kottmann is a research associate in the field of post production and virtual production in the film department at Zurich University of the Arts. At the Immersive Arts Space he develops the previsualisation software “cineDESK”.

He studied Master in Computer Science at the University of Bern and Bachelor Film at the Zurich University of the Arts and worked as a software developer and film editor. His film “Digital Immigrants” won the prize for the best Swiss graduation film.

> ZFICTION.21 TalkVirtually Real: Shooting in Virtual Spaces, presented together with Miriam Loertscher.

> deutsche Version

Virtual Production and Digital Humans – Aktuelle Forschung und zukünftige Herausforderungen

Abstract von Volker Helzle

Der Vortrag gibt Einblicke in die Forschungsarbeit am Animationsinstitut der Filmakademie Baden-Württemberg. Forschung, Softwareentwicklung, Lehre, und projektbezogene Erfahrungen mit virtuellen Produktionsverfahren und digitalen Darstellern werden erörtert. Beide Bereiche sind nicht zwingend miteinander verbunden und zeigen doch vergleichbar dynamische Entwicklungen in den letzten 18 Monaten.

Welche Anforderungen stellt die Zukunft an die kommende Generation von Medienschaffenden? Der Vortrag versucht hierfür eine (immersive) Prognose zu stellen.

> Dienstag, 29. Juni, 11:45 – 12:30h  > Programm


 

Universe Devising with Virtual Production

Abstract by Simon Jon Andreasen

As an audience, we love to be immersed in the universes of TV series’, whether they take place in a colorful and complex fantasy world as the one that unfolds in Game of Thrones, a relentlessly hard-hitting Italy as Gomorrah or in Twin Peaks’ endless dream world. The impact of these worlds can have such a power that they stay with us long after the narratives end. One could even argue that the longer the narrative and complexity of television series is, the greater the significance the universe can be. In computer games, this becomes particularly apparent. In the games’ interactive fictions, action is deeply dependent on players’ choices while the character exists as a kind of avatar-like extension of the player. The importance of the world in computer games is so great that it has given name to the open world genre which contains some of the most popular games like Red Dead Redemption and Assassin’s Creed. The production of worlds is thus not limited to the narrative, but is present in every work produced, the stage of which, as in a theater, makes itself available for action across and across media and formats.

But how do you create a universe? In this presentation, Simon Jon Andreasen talks about his artistic development’s work at the National Filmschool of Denmark. A work that takes place in collaboration with Jakob Wille at the Royal Academy, set designer Sigi Oli Palmason and author Cecilie Eken. In the presentation, Simon introduces Universe Devising, which is a new development model for creating the fictional universes of the future through the use of the games’ digital world building and devising / improvisation techniques from the performing arts.

> Tuesday, June 29th, 15:45 – 16:45h  > Programm

> deutsche Version

Universe Devising with Virtual Production (D)

Abstract von Simon Jon AndreasEn

Als Zuschauer lieben wir es, in die Universen von TV-Serien einzutauchen, egal ob sie in einer bunten und komplexen Fantasiewelt wie in Game of Thrones, einem schonungslos harten Italien wie Gomorrah oder in der endlosen Traumwelt von Twin Peaks spielen. Die Wirkung dieser Welten kann eine solche Kraft haben, dass sie noch lange nach dem Ende der Erzählungen bei uns bleiben. Man könnte sogar argumentieren, dass die Bedeutung des Universums umso größer sein kann, je länger die Erzählung und Komplexität der Fernsehserie ist. Bei Computerspielen wird dies besonders deutlich. In den interaktiven Fiktionen der Spiele ist die Handlung stark von den Entscheidungen des Spielers abhängig, während die Spielfigur als eine Art Avatar-ähnliche Erweiterung des Spielers existiert. Die Bedeutung der Welt in Computerspielen ist so groß, dass sie dem Open-World-Genre einen Namen gegeben hat, welches einige der populärsten Spiele wie Red Dead Redemption und Assassin’s Creed beinhaltet. Die Produktion von Welten beschränkt sich also nicht auf die Erzählung, sondern ist in jedem produzierten Werk präsent, dessen Bühne sich wie in einem Theater medien- und formatübergreifend zur Verfügung stellt.

Doch wie erschafft man ein Universum? In dieser Präsentation spricht Simon Jon Andreasen über die Arbeit seiner künstlerischen Forschung an der National Filmschool of Denmark. Eine Arbeit, die in Zusammenarbeit mit Jakob Wille von der Königlichen Akademie, dem Bühnenbildner Sigi Oli Palmason und der Autorin Cecilie Eken stattfindet. In der Präsentation stellt Simon Universe Devising vor, ein neues Entwicklungsmodell für die Erschaffung fiktionaler Universen der Zukunft durch den Einsatz von digitalem Weltenbau aus Games und Devising / Improvisationstechniken aus der darstellenden Kunst.

> Dienstag, 29. Juni, 15:45 – 16:45h  > Programm

> English version


 

Virtual Production and Digital Humans – Current Research and Future Challenges

A presentation by Volker Helzle

This talk will provide insights into the research work at the Animation Institute of the Filmakademie Baden-Württemberg. Research, software development, teaching, and project-related experiences with virtual production processes and digital actors will be discussed. The two areas are not necessarily connected and yet show comparably dynamic developments in the last 18 months.

What demands will the future place on the coming generation of media professionals? The lecture tries to make an (immersive) prognosis for this.

Dienstag, 29. Juni, 11:45 – 12:30h  > Programm

> deutsche Version


 

Volker Helzle (EN)

Volker Helzle worked for Eyematic Interfaces in California from 2000-2003, where his team pioneered facial motion capture and contributed significantly to the development of Eyematic Facestation. He has led Research & Development at the Animation Institute of the Filmakademie Baden-Württemberg since 2003 and received an honorary professorship from the Filmakademie in 2013. In recent years, he has conducted research on several EU-funded projects such as Dreamspace and SAUCE. In the process, he also developed virtual production tools such as VPET.

Sylke René Meyer (EN)

Sylke René Meyer is a Professor, and Associate Director of the MFA program in Creative Writing and Literary Arts at California State University in Los Angeles. She is also the Director of the Institute for Interactive Arts, Research and Technology.
In addition to her work as a media theorist, she is a writer, director, performance artist, and co-founder of the performance group Studio 206 in Berlin (2007), expanded in LA (2019), and the performance group Family Room Collective in Los Angeles, 2018.
Her practice is informed by and engages with film and media history, theory, and criticism, and encompasses feature and documentary filmmaking, as well as writing and collaborative experimentation across theater, new media and digital platforms.

Her work has garnered numerous awards such as an Emmy Award, and Best Film Awards at major festivals such as Seattle, Chicago, and Montreal. Sylke René Meyer is the editor of the recently published collection “Interactive Storytelling for the Screen”.

> ZFICTION.21 Talk: Low Tech and Lo-Fi: Resisting a Discourse of Mastery