state:lucid

November 1st – November 3rd, Immersive Arts Space

Photo by Regula Bearth, ZHdK @2020

In the fog it began: Everything was already there – it just had to be untangled. The dream as a nebulous form of consciousness is fascinating. And it’s inspiring: In a transdisciplinary tour de force we created a dream machine whose taming has been robbing us of sleep for weeks. Our collective group dream can now be experienced as an installation.

Dance, motion-tracking, live projections, sounds and a lot of heavy fog: “state: lucid” combines installational and performative elements by means of advanced technology to a holistic, immersive experience.

The premiere of Robi Voigt’s diploma project state: lucid will take place on November 1st, 2020, with further performances on the following two days, in cooperation with the Swiss Digital Days.

Performances in the Immersive Arts Space

Sunday, November 1st: 18.00 | 19.30
Monday, November 2nd: 18.00 | 19.30
Tuesday, November 3rd : 18.00 | 19.30
Admission free of charge with mandatory online ticket (cf. below).
Location map

Get your ticket here!

Free tickets via Xing are available here. Please note: There’s no need for creating a password or a login. You can get the tickets directly.

Crew

Robi Voigt – concept, installation, staging, video
Mira Studer – dance, choreography
Stella Speziali – interaction design
Friederike Helmes – costumes, lighting, collaboration installation
David Eliah Bangerter – composition, sound
Stefanie Olbort – dance, choreography
Line Eberhard – the eye from outside

Technical support: Martin Fröhlich, Tobias Baumann, Eric Larrieux, Viktoras Zemeckas, Hans-Jürg Hofman, Matthias Röhm, Lukas Keller, Thomas Utzinger, Michel Weber, Lucien Sadkowski, Dominik Fedier.
 


Floating in Dancing Lights

Photo by Regula Bearth © ZHdK 2020

REFRESH#3, Sept 17, 2020, 19:00, Immersive Arts Space

Floating in Dancing Lights is a mesmerizing dance performance featuring a dancer and a flying swarm of objects, illuminated by means of Spatial Augmented Reality. The performance represents the tentative culmination of an internal project of the Immersive Arts Space which offers a do-it-yourself framework for designing and building remotely controllable helium drones.
In a workshop prior to the conference REFRESH #3, a group of students will build their own helium drones and explore different aspects of the framework – from sculpting their own balloon shapes to choosing an appropriate propulsion technology to designing a scenography and light setting with the help of projection mapping. Curated by Martin Fröhlich and Denise Lampart, some of the results of the workshop will become part of the performance.

Crew:
Martin Fröhlich (project lead), Max Kriegleder (robotics, motion control), Roman Jurt (rapid prototyping, construction), Serena Cangiano (ideation).

Performance:
Denise Lampart, (choreography), Naomi Khamihigashi (dancer), David Peña (assistant to choreographer), Ben Vorhar (costume design), Luca Magni, Eric Larrieux (sound).

Floating in Dancing Lights is part of the artistic research project Helium Drones.

For tickets, please refer to the Refresh-website: https://refresh.zhdk.ch


A Day at the Beach

Photo by Regula Bearth, ZHdK ©2020

REFRESH #3 Sept 18, 2020, 19:30, Immersive Arts Space

The performance A Day at the Beach explores the use of 3D audio and projection mapping to achieve a sense of immersion without isolating the participants from the real world; essentially, enabling an imaginary fantasy world come to life. In in order to transport the participants into this virtual world, multiple levels of 3D audio and projection mapping are employed (both directly within and on umbrellas, as well as throughout the room itself).
The goal is to create exploratory sonic worlds, as well as interactive experiences where the participants’ behaviours (relative to each other and the world) shape the sonic and visual environment. These environments are best experienced from directly underneath the umbrellas.

At the REFRESH conference, A Day at the Beach will demonstrate some early results of the ongoing research project The Umbrella Project.

Crew: Eric Larrieux (project lead), Stella Speziali, Martin Fröhlich, Corinne Soland, Mariana Vieira Grünig

For tickets, please refer to the Refresh-website: https://refresh.zhdk.ch


The Umbrella Project

Photo by Stefan Dux, © ZHdK 2020

The Umbrella Project is an ongoing research project that explores the use of 3D audio and projection mapping to achieve a sense of immersion without isolating participants from the real world; essentially, enabling an imaginary fantasy world come to life in our own. We employ multiple levels of 3D audio and projection mapping (both directly within and on the umbrella, as well as throughout the room itself) in order to transport the participant into this virtual world.

The end goal of the project is to create a series of navigable compositions in the form exploratory sonic worlds, as well as intereactive experiences where the participants’ behaviours (relative to each other and the world) shape the sonic and visual environment. Furthermore, we are investigating sonic and visual paradigms where the umbrellas can function both as objects that exist in (and can interact with) the virtual world, as well as windows into these other worlds.

Naturally, these environments are best experienced from directly underneath the umbrella, where one can best appreciate the various levels of MR.

At the REFRESH conference, there will be short performance demonstrating some of the early results as a teaser of what is to come: Friday, Sept 18th, 19:30h at the Immersive Arts Space.

Crew:
Eric Larrieux (lead), Stella Speziali, Martin Fröhlich, Corinne Soland, Mariana Vieira Grünig


Kusunda

Filmmaker in Residence Gayatri Parameswaran

KUSUNDA is a virtual reality documentary experience about what it means to lose a language and what it takes to keep one alive.

Narrated by two of its co-creators — 86-year-old Kusunda shaman Lil Bahadur and his 15-year-old granddaughter Hema — the experience contrasts two generations set apart by their lifestyles and brought together by the struggle for their indigenous identity.

In the VR experience, you join Hema as she reminds her grandfather of his forgotten mother tongue. You navigate by speaking words in the endangered Kusunda language and join an audible fight against its extinction.

Most of Lil Bahadur’s story happens in the past — especially his life in the forest as part of a hunter-gatherer group. The recreation of this non-existent past lends itself naturally to the use of animations within virtual reality.

With the help of the motion capture facilities at the Immersive Arts Space at the Zürcher Hochschule der Kunst (ZHdK), actors were recorded recreating these sequences from Lil Bahadur’s past. This not only simplifies and speeds up the process of character animations but also offers unique possibilities for the documentary storytelling form.

Crew at ZHdK:
Cast: Offir Limacher, Johannes Voges, Ferhat Türkoğlu, Liliana Heimberg, Corinne Soland
Mocap coaching and production: Corinne Soland
Mocap recording: Tobias Baumann
IASpace producer: Kristina Jungic
Further ZHdK support: Chantal Haunreiter, Martin Fröhlich, Stella Spezialli.

ZHdK Residency
The residency at the Zurich University of the Arts has been made possible by the Ernst Göhner Foundation, Switzerland, as well as by additional support of the ZHdK film program (led by Sabine Boss) and by the Immersive Arts Space (led by Prof. Christian Iseli).

Further crew members:
Co-creators: Gyani Maiya Kusunda, Hema Kusunda, Lil Bahadur Kusunda; Storytelling/Production coordination: Felix Gaedtke, Gayatri Parameswaran; Executive Producer: Rene Pinnell; Associate Producer: Mia von Kolpakow; Co-Producers: Emma Creed, Aliki Tsakoumi, Sönke Kirchhof, Philipp Wenning, Kuan-Yuan Lai; Lead Developer: Tobias Wehrum; Art Director, 3D designer & animator: Moritz Mayerhofer (and team); Volumetric Video post-processing: INVR.SPACE; Photogrammetry post processing: realities.io; AI speech recognition: Valerio Velardo; Sound designer: Mads Michelsen; Project website: Tom Lutherburrow | Nepal Production team: Direction/Production: Felix Gaedtke, Gayatri Parameswaran; Line Producer Nepal: Deepak Tolange, Sandeep Bhaju; Volumetric Video & Photogrammetry: Felix Gaedtke, Gayatri Parameswaran; DoP and Drone pilot: Aditya Thakuri; Sound recordist: Mia von Kolpakow; Kusunda linguistics researcher: Uday Raj Aale; Driver: Dharmendra Shakya


Virtual Production

Interview with Christian Iseli about the Immersive Arts Space with a special focus on virtual production and film. Recorded for the 2020 online edition of NIFFF (Neuchâtel International Fantastic Film Festival), aired on July 6th, 2020. © ZHdK 2020

BATVISION

© ZHdK 2020

«Have you ever wondered how a bat perceives the world?» BATVISION offers the chance to playfully explore how bats use echo-location to detect their surroundings. The VR-experience visualizes the bat’s auditory sensation and makes it more tangible. Surrounded by complete darkness, the virtual world only becomes visible when the users start shouting. BATVISION simulates the ultrasonic navigation of bats, enables new forms of perception and raises the awareness for an endangered species.

BATVISION is a collaboration between the ZHdK Industrial Design program and the Immersive Arts Space. In their bachelor thesis Eliane Zihlmann and Raffaele Grosjean developed the concept of the VR experience and the associated hardware design. They were supported by IASpace staff members Oliver Sahli (programming, visual implementation, interaction control), Chris Elvis Leisi (implementation of multi-user functionality) and Florian Bruggisser (3D scanning and point-cloud processing).


Co-located Multi-User VR

Photo by Stefan Dux © ZHdK 2020

The aim of the project is to develop a versatile co-location multi-user system, with which several users can dive into virtual worlds together in the same room. The system can be used for many different areas. As a multiplayer game in which the users feel even closer to their fellow players through increased physical presence. As a virtual film set to try out camera movements or interactions of actors without much effort. Or as an interactive experience that transports the user into a new dimension of immersion.

An iPad also serves as a window into the virtual world. The user can use this virtual camera to move through the room and in some cases even interact with the virtual world. The virtual world can also be placed on an interactive screen. This gives outsiders the opportunity to change the entire scene.

The co-location multi-user system can be used wherever the headsets can connect to a network thanks to the Mobile Vr-Headsets. The system is developed by IA-Space staff members Chris Elvis Leisi and Oliver Sahli.